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#version 450
#extension GL_EXT_buffer_reference : enable
#extension GL_EXT_scalar_block_layout : enable
layout(buffer_reference, scalar) buffer T1 {
vec3 x[];
};
layout(buffer_reference, scalar) buffer T2 {
vec3 x[][4][2];
};
struct S
{
highp ivec3 a;
mediump mat3 b[4];
highp vec4 c;
};
layout(buffer_reference, scalar) buffer T3 {
S s;
};
layout(std430) buffer T4 {
T1 t1;
T2 t2;
T3 t3;
} t4;
layout(location = 0) flat in int i;
void main()
{
vec3 y;
y = t4.t1.x[i];
y = t4.t2.x[i][i][i];
mat3 z = t4.t3.s.b[0];
}