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#version 450
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : enable
#extension GL_EXT_buffer_reference : enable
#extension GL_EXT_scalar_block_layout : enable
layout(buffer_reference) buffer T1 {
int x;
bool y;
};
layout(buffer_reference) buffer T2 {
int x;
};
const int s = int(uint64_t(T1(T2(uint64_t(3)))));
int x[s];
const uint64_t t = uint64_t(true ? T2(uint64_t(10)) : T2(uint64_t(11)));
void main()
{
T1 a = T1(uint64_t(4)), b = T1(uint64_t(5));
T1 c = true ? a : b;
T1 d = (a,b);
T1 e = true ? T1(uint64_t(6)) : T1(uint64_t(7));
T1 f = a.y ? T1(uint64_t(8)) : T1(uint64_t(9));
}