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#version 450
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : enable
#extension GL_EXT_buffer_reference2 : enable
#extension GL_EXT_scalar_block_layout : enable
layout(buffer_reference, buffer_reference_align = 8) buffer T1 {
int x;
bool y;
};
layout(buffer_reference, buffer_reference_align = 64) buffer T2 {
int x;
};
const int s = int(uint64_t(T1(T2(uint64_t(3)))));
int x[s];
const uint64_t t = uint64_t(true ? T2(uint64_t(10)) : T2(uint64_t(11)));
#define sizeof(T) (uint64_t(T(uint64_t(0))+1))
const uint64_t s2 = sizeof(T1);
uint buf[int(s2)];
void main()
{
T1 a = T1(uint64_t(4)), b = T1(uint64_t(5));
T1 c = true ? a : b;
T1 d = (a,b);
T1 e = true ? T1(uint64_t(6)) : T1(uint64_t(7));
T1 f = a.y ? T1(uint64_t(8)) : T1(uint64_t(9));
f[3].x = 1;
(f+5).x = 1;
T1 arr[2] = {a, f};
arr[1][7].x = 1;
int i;
arr[i][i].x = 1;
// Since we don't distinguish between "pointer" and "reference" type,
// a reference type can have [] applied to it repeatedly and it has
// the effect of adding up the indices.
arr[i][i][i][i][i][i][i].x = 1;
T1 j;
j = j+1;
j = j-2;
j += 3;
j -= 4;
j = 5+j;
T1 k = j + 6;
int64_t x = k - j;
uint64_t y = sizeof(T1);
k = k + (-1);
T2 m;
m = m+1;
}