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#version 450
#extension GL_EXT_buffer_reference : enable
layout(buffer_reference, std430) buffer blockType {
layout(offset = 0) int a;
layout(offset = 4) int b;
layout(offset = 8) int c;
layout(offset = 12) int d;
layout(offset = 16) int e;
};
layout(std430) buffer t2 {
blockType f;
blockType g;
} t;
layout(std430, buffer_reference) buffer T2 { int x; };
layout(std430, buffer_reference) buffer T1 { int x; };
struct Blah {
T1 t1;
T2 t2;
};
layout(set=0, binding=0) buffer T3 {
Blah Bindings[];
} t3;
void main() {
t3.Bindings[0] = t3.Bindings[1];
}