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#version 450
#extension GL_ARB_gpu_shader_int64 : enable
#extension GL_EXT_buffer_reference : enable
layout(buffer_reference, std430) buffer blockType {
layout(offset = 0) int a;
layout(offset = 4) int b;
layout(offset = 8) int c;
layout(offset = 12) int d;
layout(offset = 16) int e;
};
layout(std430) buffer t2 {
blockType f;
blockType g;
} t;
flat in uint64_t h, i;
void main() {
blockType b1[2] = blockType[2](blockType(h), blockType(i));
b1[0].a = b1[1].b;
blockType b2 = blockType(h);
blockType b3 = blockType(i);
b2.a = b3.b;
uint64_t j = uint64_t(b2);
b2 = blockType(j+256);
}