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#version 460
#extension GL_EXT_ray_tracing : enable
hitAttributeEXT vec4 payload;
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
layout(location = 2) rayPayloadEXT vec4 payload0;
layout(location = 2) rayPayloadInEXT block { vec4 data; }; // ERROR : location already used
void main()
{
payload.x = 1.0f; // ERROR, cannot write to hitattributeEXT in stage
reportIntersectionEXT(1.0, 1U); // ERROR, unsupported builtin in stage
terminateRayEXT;
ignoreIntersectionEXT;
bool e1 = gl_IncomingRayFlagsEXT == gl_RayFlagsSkipAABBEXT;
traceRayEXT(accEXT, 0, 0, 0, 0, 0, vec3(0.0), 0.0, vec3(1.0), 1.0, 0); //ERROR no payload variable with location = 0
}