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#version 460
#extension GL_EXT_ray_tracing : enable
layout(location = 0) callableDataEXT vec4 data0;
layout(location = 1) callableDataInEXT dataBlock {
uint data1;
};
void main()
{
uvec3 id = gl_LaunchIDEXT;
uvec3 size = gl_LaunchSizeEXT;
data1 = 256U;
executeCallableEXT(2,1);
}