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#version 460
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#extension GL_EXT_ray_tracing : enable
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layout(location = 0) callableDataEXT vec4 data0;
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layout(location = 1) callableDataInEXT dataBlock {
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uint data1;
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};
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void main()
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{
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uvec3 id = gl_LaunchIDEXT;
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uvec3 size = gl_LaunchSizeEXT;
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data1 = 256U;
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executeCallableEXT(2,1);
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}
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