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273 lines
6.1 KiB
273 lines
6.1 KiB
#version 450
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#extension GL_EXT_shader_explicit_arithmetic_types: enable
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#extension GL_EXT_shader_explicit_arithmetic_types_int8: require
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#extension GL_EXT_shader_explicit_arithmetic_types_int16: require
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#extension GL_EXT_shader_explicit_arithmetic_types_int32: require
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#extension GL_EXT_shader_explicit_arithmetic_types_int64: require
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#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
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#extension GL_EXT_shader_explicit_arithmetic_types_float32: require
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#extension GL_EXT_shader_explicit_arithmetic_types_float64: require
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void main()
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{
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}
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// Single float literals
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void literal()
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{
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const float64_t f64c = 0.000001LF;
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const f64vec2 f64cv = f64vec2(-0.25lF, 0.03Lf);
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f64vec2 f64v;
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f64v.x = f64c;
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f64v += f64cv;
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}
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// Block memory layout
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struct S
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{
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float64_t x;
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f64vec2 y;
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f64vec3 z;
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};
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layout(column_major, std140) uniform B1
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{
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float64_t a;
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f64vec2 b;
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f64vec3 c;
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float64_t d[2];
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f64mat2x3 e;
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f64mat2x3 f[2];
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S g;
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S h[2];
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};
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// Specialization constant
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layout(constant_id = 100) const float16_t sf16 = 0.125hf;
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layout(constant_id = 101) const float32_t sf = 0.25;
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layout(constant_id = 102) const float64_t sd = 0.5lf;
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const float f16_to_f = float(sf16);
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const double f16_to_d = float(sf16);
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const float16_t f_to_f16 = float16_t(sf);
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const float16_t d_to_f16 = float16_t(sd);
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void operators()
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{
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float64_t f64;
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f64vec2 f64v;
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f64mat2x2 f64m;
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bool b;
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// Arithmetic
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f64v += f64v;
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f64v -= f64v;
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f64v *= f64v;
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f64v /= f64v;
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f64v++;
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f64v--;
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++f64m;
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--f64m;
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f64v = -f64v;
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f64m = -f64m;
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f64 = f64v.x + f64v.y;
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f64 = f64v.x - f64v.y;
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f64 = f64v.x * f64v.y;
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f64 = f64v.x / f64v.y;
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// Relational
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b = (f64v.x != f64);
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b = (f64v.y == f64);
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b = (f64v.x > f64);
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b = (f64v.y < f64);
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b = (f64v.x >= f64);
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b = (f64v.y <= f64);
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// Vector/matrix operations
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f64v = f64v * f64;
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f64m = f64m * f64;
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f64v = f64m * f64v;
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f64v = f64v * f64m;
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f64m = f64m * f64m;
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}
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void typeCast()
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{
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bvec3 bv;
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f32vec3 f32v;
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f64vec3 f64v;
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i8vec3 i8v;
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u8vec3 u8v;
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i16vec3 i16v;
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u16vec3 u16v;
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i32vec3 i32v;
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u32vec3 u32v;
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i64vec3 i64v;
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u64vec3 u64v;
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f16vec3 f16v;
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f64v = f64vec3(bv); // bool -> float64
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bv = bvec3(f64v); // float64 -> bool
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f64v = f64vec3(f16v); // float16 -> float64
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f16v = f16vec3(f64v); // float64 -> float16
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i8v = i8vec3(f64v); // float64 -> int8
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i16v = i16vec3(f64v); // float64 -> int16
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i32v = i32vec3(f64v); // float64 -> int32
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i64v = i64vec3(f64v); // float64 -> int64
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u8v = u8vec3(f64v); // float64 -> uint8
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u16v = u16vec3(f64v); // float64 -> uint16
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u32v = u32vec3(f64v); // float64 -> uint32
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u64v = u64vec3(f64v); // float64 -> uint64
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}
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void builtinAngleTrigFuncs()
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{
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f64vec4 f64v1, f64v2;
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f64v2 = radians(f64v1);
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f64v2 = degrees(f64v1);
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f64v2 = sin(f64v1);
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f64v2 = cos(f64v1);
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f64v2 = tan(f64v1);
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f64v2 = asin(f64v1);
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f64v2 = acos(f64v1);
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f64v2 = atan(f64v1, f64v2);
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f64v2 = atan(f64v1);
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f64v2 = sinh(f64v1);
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f64v2 = cosh(f64v1);
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f64v2 = tanh(f64v1);
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f64v2 = asinh(f64v1);
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f64v2 = acosh(f64v1);
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f64v2 = atanh(f64v1);
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}
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void builtinExpFuncs()
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{
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f64vec2 f64v1, f64v2;
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f64v2 = pow(f64v1, f64v2);
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f64v2 = exp(f64v1);
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f64v2 = log(f64v1);
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f64v2 = exp2(f64v1);
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f64v2 = log2(f64v1);
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f64v2 = sqrt(f64v1);
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f64v2 = inversesqrt(f64v1);
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}
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void builtinCommonFuncs()
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{
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f64vec3 f64v1, f64v2, f64v3;
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float64_t f64;
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bool b;
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bvec3 bv;
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ivec3 iv;
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f64v2 = abs(f64v1);
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f64v2 = sign(f64v1);
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f64v2 = floor(f64v1);
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f64v2 = trunc(f64v1);
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f64v2 = round(f64v1);
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f64v2 = roundEven(f64v1);
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f64v2 = ceil(f64v1);
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f64v2 = fract(f64v1);
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f64v2 = mod(f64v1, f64v2);
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f64v2 = mod(f64v1, f64);
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f64v3 = modf(f64v1, f64v2);
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f64v3 = min(f64v1, f64v2);
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f64v3 = min(f64v1, f64);
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f64v3 = max(f64v1, f64v2);
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f64v3 = max(f64v1, f64);
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f64v3 = clamp(f64v1, f64, f64v2.x);
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f64v3 = clamp(f64v1, f64v2, f64vec3(f64));
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f64v3 = mix(f64v1, f64v2, f64);
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f64v3 = mix(f64v1, f64v2, f64v3);
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f64v3 = mix(f64v1, f64v2, bv);
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f64v3 = step(f64v1, f64v2);
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f64v3 = step(f64, f64v3);
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f64v3 = smoothstep(f64v1, f64v2, f64v3);
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f64v3 = smoothstep(f64, f64v1.x, f64v2);
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b = isnan(f64);
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bv = isinf(f64v1);
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f64v3 = fma(f64v1, f64v2, f64v3);
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f64v2 = frexp(f64v1, iv);
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f64v2 = ldexp(f64v1, iv);
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}
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void builtinGeometryFuncs()
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{
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float64_t f64;
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f64vec3 f64v1, f64v2, f64v3;
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f64 = length(f64v1);
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f64 = distance(f64v1, f64v2);
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f64 = dot(f64v1, f64v2);
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f64v3 = cross(f64v1, f64v2);
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f64v2 = normalize(f64v1);
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f64v3 = faceforward(f64v1, f64v2, f64v3);
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f64v3 = reflect(f64v1, f64v2);
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f64v3 = refract(f64v1, f64v2, f64);
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}
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void builtinMatrixFuncs()
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{
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f64mat2x3 f64m1, f64m2, f64m3;
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f64mat3x2 f64m4;
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f64mat3 f64m5;
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f64mat4 f64m6, f64m7;
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f64vec3 f64v1;
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f64vec2 f64v2;
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float64_t f64;
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f64m3 = matrixCompMult(f64m1, f64m2);
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f64m1 = outerProduct(f64v1, f64v2);
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f64m4 = transpose(f64m1);
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f64 = determinant(f64m5);
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f64m6 = inverse(f64m7);
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}
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void builtinVecRelFuncs()
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{
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f64vec3 f64v1, f64v2;
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bvec3 bv;
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bv = lessThan(f64v1, f64v2);
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bv = lessThanEqual(f64v1, f64v2);
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bv = greaterThan(f64v1, f64v2);
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bv = greaterThanEqual(f64v1, f64v2);
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bv = equal(f64v1, f64v2);
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bv = notEqual(f64v1, f64v2);
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}
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in flat f64vec3 if64v;
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void builtinFragProcFuncs()
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{
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f64vec3 f64v;
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// Derivative
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f64v.x = dFdx(if64v.x);
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f64v.y = dFdy(if64v.y);
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f64v.xy = dFdxFine(if64v.xy);
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f64v.xy = dFdyFine(if64v.xy);
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f64v = dFdxCoarse(if64v);
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f64v = dFdxCoarse(if64v);
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f64v.x = fwidth(if64v.x);
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f64v.xy = fwidthFine(if64v.xy);
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f64v = fwidthCoarse(if64v);
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// Interpolation
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f64v.x = interpolateAtCentroid(if64v.x);
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f64v.xy = interpolateAtSample(if64v.xy, 1);
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f64v = interpolateAtOffset(if64v, f64vec2(0.5f));
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}
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