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#version 140
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in float d;
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in vec4 bigColor, smallColor;
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in vec4 otherColor;
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in float c;
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in vec4 BaseColor;
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void main()
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{
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vec4 color = BaseColor;
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vec4 color2;
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color2 = otherColor;
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if (c > d)
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color += bigColor;
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else
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color += smallColor;
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gl_FragColor = color * color2;
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}
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