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#version 450 core
#extension GL_ARB_gpu_shader_int64: enable
#extension GL_AMD_gpu_shader_half_float: enable
#extension GL_AMD_gpu_shader_int16: enable
layout(binding = 0) uniform Uniforms
{
uint i;
};
// int16/uint16 in block
layout(std140, binding = 1) uniform Block
{
i16vec3 i16v;
uint16_t u16;
} block;
// int16/uint16 for input
layout(location = 0) in flat u16vec3 iu16v;
layout(location = 1) in flat int16_t ii16;
void literal()
{
const int16_t i16c[3] =
{
0x111S, // Hex
-2s, // Dec
0400s, // Oct
};
const uint16_t u16c[] =
{
0xFFFFus, // Hex
65535US, // Dec
0177777us, // Oct
};
uint16_t u16 = i16c[i] + u16c[i];
}
void operators()
{
u16vec3 u16v;
int16_t i16;
uint16_t u16;
int i;
uint u;
bool b;
// Unary
u16v++;
i16--;
++i16;
--u16v;
u16v = ~u16v;
i16 = +i16;
u16v = -u16v;
// Arithmetic
u16 += i16;
u16v -= u16v;
i16 *= i16;
u16v /= u16v;
u16v %= i16;
u16v = u16v + u16v;
u16 = i16 - u16;
u16v = u16v * i16;
i16 = i16 * i16;
i16 = i16 % i16;
// Shift
u16v <<= i16;
i16 >>= u16v.y;
i16 = i16 << u16v.z;
u16v = u16v << i16;
// Relational
b = (u16v.x != i16);
b = (i16 == u16v.x);
b = (u16v.x > u16v.y);
b = (i16 < u);
b = (u16v.y >= u16v.x);
b = (i16 <= i);
// Bitwise
u16v |= i16;
u16 = i16 | u16;
i16 &= i16;
u16v = u16v & u16v;
u16v ^= i16;
u16v = u16v ^ i16;
}
void typeCast()
{
bvec2 bv;
ivec2 iv;
uvec2 uv;
vec2 fv;
dvec2 dv;
f16vec2 f16v;
i64vec2 i64v;
u64vec2 u64v;
i16vec2 i16v;
u16vec2 u16v;
i16v = i16vec2(bv); // bool -> int16
u16v = u16vec2(bv); // bool -> uint16
bv = bvec2(i16v); // int16 -> bool
bv = bvec2(u16v); // uint16 -> bool
i16v = i16vec2(iv); // int -> int16
u16v = u16vec2(iv); // int -> uint16
iv = i16v; // int16 -> int
iv = ivec2(u16v); // uint16 -> int
i16v = i16vec2(uv); // uint -> int16
u16v = u16vec2(uv); // uint -> uint16
uv = i16v; // int16 -> uint
uv = u16v; // uint16 -> uint
i16v = i16vec2(fv); // float -> int16
u16v = u16vec2(fv); // float -> uint16
fv = i16v; // int16 -> float
fv = u16v; // uint16 -> float
i16v = i16vec2(dv); // double -> int16
u16v = u16vec2(dv); // double -> uint16
dv = i16v; // int16 -> double
dv = u16v; // uint16 -> double
i16v = i16vec2(f16v); // float16 -> int16
u16v = u16vec2(f16v); // float16 -> uint16
f16v = i16v; // int16 -> float16
f16v = u16v; // uint16 -> float16
i16v = i16vec2(i64v); // int64 -> int16
u16v = u16vec2(i64v); // int64 -> uint16
i64v = i16v; // int16 -> int64
i64v = i64vec2(u16v); // uint16 -> int64
i16v = i16vec2(u64v); // uint64 -> int16
u16v = u16vec2(u64v); // uint64 -> uint16
u64v = i16v; // int16 -> uint64
u64v = u16v; // uint16 -> uint64
i16v = i16vec2(u16v); // uint16 -> int16
u16v = i16v; // int16 -> uint16
}
void builtinFuncs()
{
i16vec2 i16v;
u16vec3 u16v;
f16vec3 f16v;
bvec3 bv;
int16_t i16;
uint16_t u16;
// abs()
i16v = abs(i16v);
// sign()
i16v = sign(i16v);
// min()
i16v = min(i16v, i16);
i16v = min(i16v, i16vec2(-1s));
u16v = min(u16v, u16);
u16v = min(u16v, u16vec3(0us));
// max()
i16v = max(i16v, i16);
i16v = max(i16v, i16vec2(-1s));
u16v = max(u16v, u16);
u16v = max(u16v, u16vec3(0us));
// clamp()
i16v = clamp(i16v, -i16, i16);
i16v = clamp(i16v, -i16v, i16v);
u16v = clamp(u16v, -u16, u16);
u16v = clamp(u16v, -u16v, u16v);
// mix()
i16 = mix(i16v.x, i16v.y, true);
i16v = mix(i16vec2(i16), i16vec2(-i16), bvec2(false));
u16 = mix(u16v.x, u16v.y, true);
u16v = mix(u16vec3(u16), u16vec3(-u16), bvec3(false));
// frexp()
i16vec3 exp;
f16v = frexp(f16v, exp);
// ldexp()
f16v = ldexp(f16v, exp);
// float16BitsToInt16()
i16v = float16BitsToInt16(f16v.xy);
// float16BitsToUint16()
u16v.x = float16BitsToUint16(f16v.z);
// int16BitsToFloat16()
f16v.xy = int16BitsToFloat16(i16v);
// uint16BitsToFloat16()
f16v = uint16BitsToFloat16(u16v);
// packInt2x16()
int packi = packInt2x16(i16v);
// unpackInt2x16()
i16v = unpackInt2x16(packi);
// packUint2x16()
uint packu = packUint2x16(u16v.xy);
// unpackUint2x16()
u16v.xy = unpackUint2x16(packu);
// packInt4x16()
int64_t packi64 = packInt4x16(i16vec4(i16));
// unpackInt4x16()
i16v = unpackInt4x16(packi64).xy;
// packUint4x16()
uint64_t packu64 = packUint4x16(u16vec4(u16));
// unpackUint4x16()
u16v = unpackUint4x16(packu64).xyz;
// lessThan()
bv = lessThan(u16v, u16vec3(u16));
bv.xy = lessThan(i16v, i16vec2(i16));
// lessThanEqual()
bv = lessThanEqual(u16v, u16vec3(u16));
bv.xy = lessThanEqual(i16v, i16vec2(i16));
// greaterThan()
bv = greaterThan(u16v, u16vec3(u16));
bv.xy = greaterThan(i16v, i16vec2(i16));
// greaterThanEqual()
bv = greaterThanEqual(u16v, u16vec3(u16));
bv.xy = greaterThanEqual(i16v, i16vec2(i16));
// equal()
bv = equal(u16v, u16vec3(u16));
bv.xy = equal(i16v, i16vec2(i16));
// notEqual()
bv = notEqual(u16v, u16vec3(u16));
bv.xy = notEqual(i16v, i16vec2(i16));
}
// Type conversion for specialization constant
layout(constant_id = 100) const int64_t si64 = -10L;
layout(constant_id = 101) const uint64_t su64 = 20UL;
layout(constant_id = 102) const int si = -5;
layout(constant_id = 103) const uint su = 4;
layout(constant_id = 104) const bool sb = true;
layout(constant_id = 105) const int16_t si16 = -5S;
layout(constant_id = 106) const uint16_t su16 = 4US;
// bool <-> int16/uint16
const bool i16_to_b = bool(si16);
const bool u16_to_b = bool(su16);
const int16_t b_to_i16 = int16_t(sb);
const uint16_t b_to_u16 = uint16_t(sb);
// int <-> int16/uint16
const int i16_to_i = int(si16);
const int u16_to_i = int(su16);
const int16_t i_to_i16 = int16_t(si);
const uint16_t i_to_u16 = uint16_t(si);
// uint <-> int16/uint16
const uint i16_to_u = uint(si16);
const uint u16_to_u = uint(su16);
const int16_t u_to_i16 = int16_t(su);
const uint16_t u_to_u16 = uint16_t(su);
// int64 <-> int16/uint16
const int64_t i16_to_i64 = int64_t(si16);
const int64_t u16_to_i64 = int64_t(su16);
const int16_t i64_to_i16 = int16_t(si64);
const uint16_t i64_to_u16 = uint16_t(si64);
// uint64 <-> int16/uint16
const uint64_t i16_to_u64 = uint64_t(si16);
const uint64_t u16_to_u64 = uint64_t(su16);
const int16_t u64_to_i16 = int16_t(su64);
const uint16_t u64_to_u16 = uint16_t(su64);
// int16 <-> uint16
const uint16_t i16_to_u16 = uint16_t(si16);
const int16_t u16_to_i16 = int16_t(su16);
void main()
{
literal();
operators();
typeCast();
builtinFuncs();
}