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#version 140
in vec4 bigColor;
in vec4 bigColor1_1;
in vec4 bigColor1_2;
in vec4 bigColor1_3;
in vec4 bigColor2;
in vec4 bigColor3;
in vec4 bigColor4;
in vec4 bigColor5;
in vec4 bigColor6;
in vec4 bigColor7;
in vec4 bigColor8;
in vec4 BaseColor;
in float d;
in float d2;
in float d3;
in float d4;
in float d13;
flat in int Count;
void main()
{
vec4 color = BaseColor;
// Latchy2
do {
color += bigColor4;
if (color.x < d4) {
color.z += 2.0;
if (color.z < d4) {
color.x++;
continue;
}
}
if (color.y < d4)
color.y += d4;
else
color.x += d4;
} while (color.z < d4);
// Immediate dominator
while (color.w < d13) {
if (color.z < d13)
color++;
else
color--;
// code from Latchy 2
color += bigColor4;
if (color.x < d4) {
color.z += 2.0;
if (color.z < d4) {
color.x++;
continue;
}
}
if (color.y < d4)
color.y += d4;
else
color.x += d4;
}
color++;
gl_FragColor = color;
}