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#version 450
#define MAX_VER 81
#define MAX_PRIM 32
#define BARRIER() \
memoryBarrierShared(); \
barrier();
#extension GL_NV_mesh_shader : enable
layout(local_size_x = 32) in;
layout(max_vertices=MAX_VER) out;
layout(max_primitives=MAX_PRIM) out;
layout(triangles) out;
// test use of task memory in mesh shaders:
taskNV in taskBlock {
float gid1[2];
vec4 gid2;
} mytask;
buffer bufferBlock {
float gid3[2];
vec4 gid4;
} mybuf;
layout(location=0) out outBlock {
float gid5;
vec4 gid6;
} myblk[];
void main()
{
uint iid = gl_LocalInvocationID.x;
myblk[iid].gid5 = mytask.gid1[1] + mybuf.gid3[1];
myblk[iid].gid6 = mytask.gid2 + mybuf.gid4;
}