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#version 450
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#extension GL_EXT_nonuniform_qualifier : require
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layout(set=0,binding=4,rgba32f) uniform imageBuffer data[];
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layout(location = 0) out vec4 FragColor;
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layout(location = 3) in flat int rIndex;
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void main()
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{
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FragColor = imageLoad(data[nonuniformEXT(rIndex)], 0);
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}
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