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26 lines
596 B

#version 140
uniform sampler1D texSampler1D;
uniform sampler2D texSampler2D;
varying float blend;
varying vec4 u;
in vec2 coords2D;
void main()
{
float blendscale = 1.789;
float bias = 2.0;
float coords1D = 1.789;
vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
#line 53
color += texture (texSampler1D, coords1D);
color += texture (texSampler1D, coords1D, bias);
#line 102
color += texture (texSampler2D, coords2D);
color += texture (texSampler2D, coords2D, bias);
gl_FragColor = mix(color, u, blend * blendscale);
}