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26 lines
596 B
26 lines
596 B
#version 140
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uniform sampler1D texSampler1D;
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uniform sampler2D texSampler2D;
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varying float blend;
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varying vec4 u;
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in vec2 coords2D;
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void main()
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{
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float blendscale = 1.789;
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float bias = 2.0;
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float coords1D = 1.789;
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vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
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#line 53
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color += texture (texSampler1D, coords1D);
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color += texture (texSampler1D, coords1D, bias);
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#line 102
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color += texture (texSampler2D, coords2D);
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color += texture (texSampler2D, coords2D, bias);
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gl_FragColor = mix(color, u, blend * blendscale);
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}
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