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#version 450
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#extension GL_NV_shading_rate_image : require
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layout (location = 0) out vec2 FragmentSize;
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layout (location = 2) out int InvocationsPerPixel;
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void main () {
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FragmentSize = gl_FragmentSizeNV;
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InvocationsPerPixel = gl_InvocationsPerPixelNV;
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} |