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#version 330
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varying mat4 mvp;
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in vec4 v;
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in mat3 am3;
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in mat4 arraym[3];
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out float f;
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out vec4 glPos;
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//out mat4 mout[2];
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void main()
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{
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//needs complex output blocks to work: gl_Position = mvp * v;
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glPos = mvp * v;
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f = am3[2][1] + arraym[1][2][3];
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//mout[1] = arraym[2];
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}
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