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AppendStructuredBuffer<uint> Buf1 : register(u1);
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AppendStructuredBuffer<uint> Buf2 : register(u2);
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AppendStructuredBuffer<uint> Buf3 : register(u1);
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float4 main() : SV_Target
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{
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Buf1.Append(10u);
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Buf2.Append(20u);
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return float4(1.0, 3.0, 5.0, 1.0);
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} |