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18 lines
334 B

#version 450
uniform textureBuffer tBuf;
uniform sampler s;
uniform samplerBuffer sBuf;
uniform utextureBuffer utBuf;
uniform itextureBuffer itBuf;
void main()
{
texelFetch(samplerBuffer(tBuf, s), 13);
texelFetch(sBuf, 13);
texelFetch(tBuf, 13);
texelFetch(utBuf, 13);
texelFetch(itBuf, 13);
}