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#version 410
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// a different version number makes different id's for the same shared symbol
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float a2;
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float f;
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float bar();
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out float cout;
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in float cin;
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float foo()
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{
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float h2 = 2 * f + cin;
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float g2 = bar();
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return h2 + g2 + gl_FragCoord.y;
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} |