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#version 140
uniform sampler2D texSampler2D;
in vec4 color;
in float alpha;
in vec4 TexCoord[6];
in vec4 foo[3];
void main()
{
vec4 texColor = texture(texSampler2D, vec2(TexCoord[4] + TexCoord[5]));
texColor += color;
texColor.a = alpha;
gl_FragColor = foo[1] + TexCoord[0] + TexCoord[4] + texColor;
}