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#version 400
in vec4 bigColor;
in vec4 BaseColor;
in float d;
float bar = 2.0;
void foo()
{
bar++;
return;
}
void foo2()
{
bar++;
}
void main()
{
vec4 outColor = bigColor;
foo();
foo2();
outColor.x += bar;
gl_FragColor = outColor;
return;
}