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#version 450
layout(xfb_buffer=2) out;
struct S {
float x1_out;
float x2_out;
};
layout(location=0, xfb_offset = 16) out S s1;
layout(location=5, xfb_buffer=1, xfb_offset=8) out struct S2 {
float y1_out;
vec4 y2_out;
}s2;
void main() {
s1.x1_out = 5.0;
s1.x2_out = 6.0;
s2.y1_out = 7.0;
s2.y2_out = vec4(1.0, 0.0, 0.0, 1.0);
gl_Position = vec4(0.0);
}