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#version 460
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : enable
void main()
{
float w1 = 00000.000;
float w2 = 1.0;
float w3 = 007.00;
float w4 = 000130000.0;
float w5 = 123456789.0000;
double w6 = 1234567890123456.0;
double w7 = 12345678901234567.0;
double w8 = 123456789012345678.0;
double w9 = 12345678901234567893.0;
double w10 = 1234567890123456789012345.0;
float e1 = 0e0;
float e2 = 1e0;
float e3 = 0e14;
float e4 = 1e15;
float e5 = 1e16;
float e6 = 0e-14;
float e7 = 1e-15;
float e8 = 1e-16;
double e9 = 1e100;
double e10 = 1e+308;
double e11 = 1e-307; // Was 1e-323, but that's flushed to zero sometimes. 1e-308 can be flushed to 0.
double e12 = 1e+309;
double e13 = 1e-324;
double e24 = 1e+999;
double e25 = 1e-999;
double f1 = 0.5;
double f2 = 0.125;
double f31 = 0.1;
double f32 = 0.2;
double f33 = 0.3;
double f34 = 0.4;
double f35 = 0.5;
double f36 = 0.6;
double f37 = 0.7;
double f38 = 0.8;
double f39 = 0.9;
double f4 = 0.33333333333333333333333333333333333333333333333333333333333333333333333333333;
double f51 = 0.000000000000000000000000000000000000783475;
double f52 = 0.0000000000000000000000000000000000007834750;
double f53 = .00000000000000000000000000000000000078347500;
double f54 = 0.000000000000000000000000000000000000783475000000;
double f61 = 4.;
double f62 = 40.;
double f63 = 0.;
double f64 = 04.;
double f65 = .0;
double f66 = .004;
double f67 = .400;
double f68 = .04000;
double c1 = .081e-2;
double c2 = .073e2;
double c3 = 34.5e-1;
double c4 = 35.7e-4;
double c5 = 43.9e1;
double c6 = 52.2e4;
double c7 = 000610000e2;
double c8 = 000610000e-6;
double c9 = 000001234567890123450000.0;
double c10 = 000999999999999999999000.0;
double c11 = 0001230000.0045600000;
double c12 = 0001230000.00405600000e-3;
double c13 = 0001230000.004500600000e-4;
double c14 = 00010230000.0045600000e-5;
double c15 = 000120030000.0045600000e4;
double c16 = 0001230000.0045600000e5;
double c17 = 0001230000.0045600000e6;
double c18 = 0001230000.00456007e6;
double b11 = 72057594037927928.0;
double b12 = 72057594037927936.0;
double b13 = 72057594037927932.0;
double b14 = 7205759403792793199999e-5;
double b15 = 7205759403792793200001e-5;
double b21 = 9223372036854774784.0;
double b22 = 9223372036854775808.0;
double b23 = 9223372036854775296.0;
double b24 = 922337203685477529599999e-5;
double b25 = 922337203685477529600001e-5;
double b31 = 10141204801825834086073718800384.0;
double b32 = 10141204801825835211973625643008.0;
double b33 = 10141204801825834649023672221696.0;
double b34 = 1014120480182583464902367222169599999e-5;
double b35 = 1014120480182583464902367222169600001e-5;
double b41 = 5708990770823838890407843763683279797179383808.0;
double b42 = 5708990770823839524233143877797980545530986496.0;
double b43 = 5708990770823839207320493820740630171355185152.0;
double b44 = 5708990770823839207320493820740630171355185151999e-3;
double b45 = 5708990770823839207320493820740630171355185152001e-3;
float pi1 = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679f;
float pi2 = 3.14159265358979f;
float pi3 = 3.141592653589793f;
double dpi1 = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679;
double dpi2 = 3.14159265358979;
double dpi3 = 3.141592653589793;
float dfpi1 = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679f;
float dfpi2 = 3.14159265358979f;
float dfpi3 = 3.141592653589793f;
double lfpi1 = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679LF;
double lfpi2 = 3.14159265358979Lf;
double lfpi3 = 3.141592653589793lF;
double hfpi1 = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679hF;
double hfpi2 = 3.14159265358979hF;
double hfpi3 = 3.141592653589793hf;
}