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#version 130
uniform sampler2D texSampler2D;
varying vec4 color;
varying float alpha;
varying vec4 gl_TexCoord[6];
varying vec4 foo[3];
void main()
{
vec4 texColor = texture2D(texSampler2D, vec2(gl_TexCoord[4] + gl_TexCoord[5]));
texColor += color;
texColor.a = alpha;
gl_FragColor = foo[1] + gl_TexCoord[0] + gl_TexCoord[4] + texColor;
}