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#version 120
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uniform vec4 bigColor;
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varying vec4 BaseColor;
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uniform float d;
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float bar = 2.0;
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void foo()
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{
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bar++;
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return;
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}
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void foo2()
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{
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bar++;
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}
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void main()
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{
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vec4 outColor = bigColor;
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foo();
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foo2();
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outColor.x += bar;
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gl_FragColor = outColor;
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return;
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}
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