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92 lines
1.5 KiB
92 lines
1.5 KiB
#version 310 es
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precision mediump float;
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precision highp int;
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int c, d;
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layout(location = 0) in highp float x;
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layout(location = 1) in vec4 bigColor;
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layout(location = 2) in vec4 BaseColor;
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layout(location = 3) in float f;
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layout(location = 4) flat in int Count;
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layout(location = 5) flat in uvec4 v4;
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layout(location = 0) out vec4 outColor;
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void main()
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{
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float f;
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int a[2];
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switch(c)
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{
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}
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switch (c) { // a no-error normal switch
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case 1:
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f = sin(x);
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break;
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case 2:
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switch (d) {
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case 1:
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f = x * x * x;
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break;
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case 2:
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f = x * x;
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break;
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}
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break;
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default:
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f = tan(x);
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}
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vec4 color = BaseColor;
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for (int i = 0; i < Count; ++i) {
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color += bigColor;
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}
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outColor = color;
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float sum = 0.0;
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for (int i = 0; i < 4; ++i)
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sum += float(v4[i]);
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vec4 tv4;
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for (int i = 0; i < 4; ++i)
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tv4[i] = float(v4[i] * 4u);
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outColor += vec4(sum) + tv4;
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vec4 r;
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r.xyz = BaseColor.xyz;
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for (int i = 0; i < Count; ++i)
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r.w = f;
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outColor.xyz += r.xyz;
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for (int i = 0; i < 16; i += 4)
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outColor *= f;
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int i = 0;
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int A, B, C, D;
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while (i<10) {
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A = 1;
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if (i%2 == 0) {
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B = 2;
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continue;
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C = 2;
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}
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if (i%5 == 0) {
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B = 2;
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break;
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C = 2;
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}
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i++;
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}
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D = 3;
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}
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