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254 lines
7.7 KiB
254 lines
7.7 KiB
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkRegion.h"
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#include "include/core/SkString.h"
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#include "include/utils/SkRandom.h"
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#include "src/core/SkAAClip.h"
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#include "src/core/SkClipOpPriv.h"
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////////////////////////////////////////////////////////////////////////////////
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// This bench tests out AA/BW clipping via canvas' clipPath and clipRect calls
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class AAClipBench : public Benchmark {
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SkString fName;
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SkPath fClipPath;
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SkRect fClipRect;
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SkRect fDrawRect;
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bool fDoPath;
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bool fDoAA;
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public:
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AAClipBench(bool doPath, bool doAA)
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: fDoPath(doPath)
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, fDoAA(doAA) {
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fName.printf("aaclip_%s_%s",
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doPath ? "path" : "rect",
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doAA ? "AA" : "BW");
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fClipRect.setLTRB(10.5f, 10.5f, 50.5f, 50.5f);
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fClipPath.addRoundRect(fClipRect, SkIntToScalar(10), SkIntToScalar(10));
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fDrawRect.setWH(100, 100);
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SkASSERT(fClipPath.isConvex());
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}
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protected:
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const char* onGetName() override { return fName.c_str(); }
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void onDraw(int loops, SkCanvas* canvas) override {
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SkPaint paint;
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this->setupPaint(&paint);
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for (int i = 0; i < loops; ++i) {
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// jostle the clip regions each time to prevent caching
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fClipRect.offset((i % 2) == 0 ? SkIntToScalar(10) : SkIntToScalar(-10), 0);
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fClipPath.reset();
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fClipPath.addRoundRect(fClipRect,
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SkIntToScalar(5), SkIntToScalar(5));
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SkASSERT(fClipPath.isConvex());
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canvas->save();
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#if 1
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if (fDoPath) {
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canvas->clipPath(fClipPath, SkClipOp::kIntersect, fDoAA);
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} else {
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canvas->clipRect(fClipRect, SkClipOp::kIntersect, fDoAA);
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}
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canvas->drawRect(fDrawRect, paint);
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#else
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// this path tests out directly draw the clip primitive
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// use it to comparing just drawing the clip vs. drawing using
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// the clip
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if (fDoPath) {
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canvas->drawPath(fClipPath, paint);
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} else {
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canvas->drawRect(fClipRect, paint);
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}
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#endif
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canvas->restore();
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}
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}
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private:
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using INHERITED = Benchmark;
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};
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////////////////////////////////////////////////////////////////////////////////
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// This bench tests out nested clip stacks. It is intended to simulate
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// how WebKit nests clips.
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class NestedAAClipBench : public Benchmark {
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SkString fName;
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bool fDoAA;
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SkRect fDrawRect;
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SkRandom fRandom;
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static const int kNestingDepth = 3;
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static const int kImageSize = 400;
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SkPoint fSizes[kNestingDepth+1];
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public:
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NestedAAClipBench(bool doAA) : fDoAA(doAA) {
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fName.printf("nested_aaclip_%s", doAA ? "AA" : "BW");
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fDrawRect = SkRect::MakeLTRB(0, 0,
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SkIntToScalar(kImageSize),
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SkIntToScalar(kImageSize));
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fSizes[0].set(SkIntToScalar(kImageSize), SkIntToScalar(kImageSize));
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for (int i = 1; i < kNestingDepth+1; ++i) {
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fSizes[i].set(fSizes[i-1].fX/2, fSizes[i-1].fY/2);
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}
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}
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protected:
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const char* onGetName() override { return fName.c_str(); }
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void recurse(SkCanvas* canvas,
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int depth,
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const SkPoint& offset) {
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canvas->save();
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SkRect temp = SkRect::MakeLTRB(0, 0,
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fSizes[depth].fX, fSizes[depth].fY);
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temp.offset(offset);
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SkPath path;
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path.addRoundRect(temp, SkIntToScalar(3), SkIntToScalar(3));
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SkASSERT(path.isConvex());
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canvas->clipPath(path, SkClipOp::kIntersect, fDoAA);
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if (kNestingDepth == depth) {
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// we only draw the draw rect at the lowest nesting level
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SkPaint paint;
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paint.setColor(0xff000000 | fRandom.nextU());
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canvas->drawRect(fDrawRect, paint);
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} else {
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SkPoint childOffset = offset;
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this->recurse(canvas, depth+1, childOffset);
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childOffset += fSizes[depth+1];
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this->recurse(canvas, depth+1, childOffset);
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childOffset.fX = offset.fX + fSizes[depth+1].fX;
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childOffset.fY = offset.fY;
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this->recurse(canvas, depth+1, childOffset);
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childOffset.fX = offset.fX;
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childOffset.fY = offset.fY + fSizes[depth+1].fY;
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this->recurse(canvas, depth+1, childOffset);
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}
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canvas->restore();
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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for (int i = 0; i < loops; ++i) {
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SkPoint offset = SkPoint::Make(0, 0);
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this->recurse(canvas, 0, offset);
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}
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}
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private:
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using INHERITED = Benchmark;
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};
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////////////////////////////////////////////////////////////////////////////////
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class AAClipBuilderBench : public Benchmark {
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SkString fName;
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SkPath fPath;
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SkRect fRect;
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SkRegion fRegion;
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bool fDoPath;
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bool fDoAA;
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public:
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AAClipBuilderBench(bool doPath, bool doAA) {
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fDoPath = doPath;
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fDoAA = doAA;
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fName.printf("aaclip_build_%s_%s", doPath ? "path" : "rect",
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doAA ? "AA" : "BW");
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fRegion.setRect({0, 0, 640, 480});
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fRect.set(fRegion.getBounds());
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fRect.inset(SK_Scalar1/4, SK_Scalar1/4);
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fPath.addRoundRect(fRect, SkIntToScalar(20), SkIntToScalar(20));
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}
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protected:
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const char* onGetName() override { return fName.c_str(); }
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void onDraw(int loops, SkCanvas*) override {
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SkPaint paint;
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this->setupPaint(&paint);
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for (int i = 0; i < loops; ++i) {
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SkAAClip clip;
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if (fDoPath) {
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clip.setPath(fPath, &fRegion, fDoAA);
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} else {
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clip.setRect(fRect, fDoAA);
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}
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}
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}
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private:
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using INHERITED = Benchmark;
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};
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////////////////////////////////////////////////////////////////////////////////
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class AAClipRegionBench : public Benchmark {
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public:
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AAClipRegionBench() {
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SkPath path;
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// test conversion of a complex clip to a aaclip
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path.addCircle(0, 0, SkIntToScalar(200));
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path.addCircle(0, 0, SkIntToScalar(180));
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// evenodd means we've constructed basically a stroked circle
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path.setFillType(SkPathFillType::kEvenOdd);
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SkIRect bounds;
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path.getBounds().roundOut(&bounds);
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fRegion.setPath(path, SkRegion(bounds));
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}
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protected:
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const char* onGetName() override { return "aaclip_setregion"; }
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void onDraw(int loops, SkCanvas*) override {
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for (int i = 0; i < loops; ++i) {
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SkAAClip clip;
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clip.setRegion(fRegion);
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}
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}
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private:
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SkRegion fRegion;
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using INHERITED = Benchmark;
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};
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////////////////////////////////////////////////////////////////////////////////
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DEF_BENCH(return new AAClipBuilderBench(false, false);)
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DEF_BENCH(return new AAClipBuilderBench(false, true);)
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DEF_BENCH(return new AAClipBuilderBench(true, false);)
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DEF_BENCH(return new AAClipBuilderBench(true, true);)
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DEF_BENCH(return new AAClipRegionBench();)
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DEF_BENCH(return new AAClipBench(false, false);)
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DEF_BENCH(return new AAClipBench(false, true);)
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DEF_BENCH(return new AAClipBench(true, false);)
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DEF_BENCH(return new AAClipBench(true, true);)
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DEF_BENCH(return new NestedAAClipBench(false);)
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DEF_BENCH(return new NestedAAClipBench(true);)
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