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// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=6fb11419e99297fe2fe666c296117fb9
REG_FIDDLE(Conic_Weight_c, 256, 256, true, 0) {
void draw(SkCanvas* canvas) {
const char* verbNames[] = { "move", "line", "quad", "conic", "cubic", "close", "done" };
const int pointCount[] = { 1 , 2 , 3 , 3 , 4 , 1 , 0 };
SkPath path;
path.conicTo(20, 0, 20, 20, SK_ScalarInfinity);
SkPath::Iter iter(path, false);
SkPath::Verb verb;
do {
SkPoint points[4];
verb = iter.next(points);
SkDebugf("%s ", verbNames[(int) verb]);
for (int i = 0; i < pointCount[(int) verb]; ++i) {
SkDebugf("{%g, %g}, ", points[i].fX, points[i].fY);
}
if (SkPath::kConic_Verb == verb) {
SkDebugf("weight = %g", iter.conicWeight());
}
SkDebugf("\n");
} while (SkPath::kDone_Verb != verb);
}
} // END FIDDLE