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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkRect.h"
// This quad would, depending on which aa flags are used, would degenerate when inset. We'd replace
// and duplicate some of the inset points to make a triangle. However, one of the triangle points
// would be far outside the original quad.
DEF_SIMPLE_GM(crbug_1167277, canvas, 230, 320) {
canvas->translate(-1250, -900);
// Matrix, clip, and quad values taken from Chrome repro scenario.
SkMatrix ctm = SkMatrix::MakeAll(
SkBits2Float(0xbf8fcfae), SkBits2Float(0xbeae25ee), SkBits2Float(0x449ca6db),
SkBits2Float(0x3c9dc40f), SkBits2Float(0xbf950e35), SkBits2Float(0x4487da43),
SkBits2Float(0xb8d4d6bc), SkBits2Float(0xb92fbb29), SkBits2Float(0x3f6f605c));
SkRect rect = {SkBits2Float(0x00000000), SkBits2Float(0x00000000),
SkBits2Float(0x41880000), SkBits2Float(0x43440000)};
SkPoint clip[4] = {{SkBits2Float(0x3ef434a2), SkBits2Float(0x43440004)},
{SkBits2Float(0x00000000), SkBits2Float(0x43440009)},
{SkBits2Float(0x38ef605d), SkBits2Float(0x38ef605d)},
{SkBits2Float(0x3ef436e3), SkBits2Float(0x396f5d30)}};
SkColor color = SK_ColorGREEN;
for (int flags = 0; flags < static_cast<int>(SkCanvas::kAll_QuadAAFlags); ++flags) {
SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(flags);
canvas->save();
canvas->concat(ctm);
canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, SkBlendMode::kSrcOver);
canvas->restore();
canvas->translate(5, 0);
SkColor rgb = color & 0x00FFFFFF;
color = 0xFF000000 | (rgb << 4) | (rgb >> 20);
}
}