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/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkData.h"
#include "modules/audioplayer/SkAudioPlayer.h"
#if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS)
#ifdef SK_BUILD_FOR_MAC
#include <AVFoundation/AVFoundation.h>
#endif
#ifdef SK_BUILD_FOR_IOS
// ???
#endif
class SkAudioPlayer_Mac : public SkAudioPlayer {
public:
SkAudioPlayer_Mac(AVAudioPlayer* player, sk_sp<SkData> data)
: fPlayer(player)
, fData(std::move(data))
{
fPlayer.enableRate = YES;
[fPlayer prepareToPlay];
}
~SkAudioPlayer_Mac() override {
// [fPlayer release];
}
double onGetDuration() const override { return [fPlayer duration]; }
double onGetTime() const override { return fPlayer.currentTime; }
double onSetTime(double t) override {
bool wasPlaying = this->isPlaying();
if (wasPlaying) {
[fPlayer pause];
}
fPlayer.currentTime = t;
if (wasPlaying) {
[fPlayer play];
}
return fPlayer.currentTime;
}
State onSetState(State state) override {
switch (state) {
case State::kPlaying: [fPlayer play]; break;
case State::kStopped: [fPlayer stop]; break;
case State::kPaused: [fPlayer pause]; break;
}
return state;
}
float onSetRate(float r) override { fPlayer.rate = r; return r; }
float onSetVolume(float v) override { fPlayer.volume = v; return v; }
private:
AVAudioPlayer* fPlayer;
sk_sp<SkData> fData; // we hold this onbehalf of the player's NSData
};
std::unique_ptr<SkAudioPlayer> SkAudioPlayer::Make(sk_sp<SkData> src) {
// The NSData does not own the actual buffer (src), but our subclass will
NSData* data = [[NSData alloc] initWithBytesNoCopy:(void*)src->data() length:src->size()];
AVAudioPlayer* player = [[AVAudioPlayer alloc] initWithData:data error:nil];
[data release];
if (player) {
return std::unique_ptr<SkAudioPlayer>(new SkAudioPlayer_Mac(player, std::move(src)));
}
return nullptr;
}
#endif