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110 lines
4.9 KiB
110 lines
4.9 KiB
// Adds compile-time JS functions to augment the CanvasKit interface.
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// Specifically, anything that should only be on the GPU version of canvaskit.
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// Functions in this file are supplemented by cpu.js.
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(function(CanvasKit){
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CanvasKit._extraInitializations = CanvasKit._extraInitializations || [];
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CanvasKit._extraInitializations.push(function() {
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function get(obj, attr, defaultValue) {
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if (obj && obj.hasOwnProperty(attr)) {
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return obj[attr];
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}
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return defaultValue;
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}
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CanvasKit.GetWebGLContext = function(canvas, attrs) {
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if (!canvas) {
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throw 'null canvas passed into makeWebGLContext';
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}
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var contextAttributes = {
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'alpha': get(attrs, 'alpha', 1),
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'depth': get(attrs, 'depth', 1),
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'stencil': get(attrs, 'stencil', 8),
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'antialias': get(attrs, 'antialias', 0),
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'premultipliedAlpha': get(attrs, 'premultipliedAlpha', 1),
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'preserveDrawingBuffer': get(attrs, 'preserveDrawingBuffer', 0),
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'preferLowPowerToHighPerformance': get(attrs, 'preferLowPowerToHighPerformance', 0),
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'failIfMajorPerformanceCaveat': get(attrs, 'failIfMajorPerformanceCaveat', 0),
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'enableExtensionsByDefault': get(attrs, 'enableExtensionsByDefault', 1),
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'explicitSwapControl': get(attrs, 'explicitSwapControl', 0),
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'renderViaOffscreenBackBuffer': get(attrs, 'renderViaOffscreenBackBuffer', 0),
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};
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if (attrs && attrs['majorVersion']) {
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contextAttributes['majorVersion'] = attrs['majorVersion']
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} else {
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// Default to WebGL 2 if available and not specified.
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contextAttributes['majorVersion'] = (typeof WebGL2RenderingContext !== 'undefined') ? 2 : 1;
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}
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// This check is from the emscripten version
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if (contextAttributes['explicitSwapControl']) {
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throw 'explicitSwapControl is not supported';
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}
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// Creates a WebGL context and sets it to be the current context.
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// These functions are defined in emscripten's library_webgl.js
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var handle = GL.createContext(canvas, contextAttributes);
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if (!handle) {
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return 0;
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}
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GL.makeContextCurrent(handle);
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return handle;
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};
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CanvasKit.deleteContext = function(handle) {
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GL.deleteContext(handle);
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};
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// idOrElement can be of types:
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// - String - in which case it is interpreted as an id of a
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// canvas element.
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// - HTMLCanvasElement - in which the provided canvas element will
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// be used directly.
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// colorSpace - sk_sp<ColorSpace> - one of the supported color spaces:
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// CanvasKit.ColorSpace.SRGB
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// CanvasKit.ColorSpace.DISPLAY_P3
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// CanvasKit.ColorSpace.ADOBE_RGB
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CanvasKit.MakeWebGLCanvasSurface = function(idOrElement, colorSpace, attrs) {
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colorSpace = colorSpace || null;
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var canvas = idOrElement;
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var isHTMLCanvas = typeof HTMLCanvasElement !== 'undefined' && canvas instanceof HTMLCanvasElement;
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var isOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' && canvas instanceof OffscreenCanvas;
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if (!isHTMLCanvas && !isOffscreenCanvas) {
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canvas = document.getElementById(idOrElement);
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if (!canvas) {
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throw 'Canvas with id ' + idOrElement + ' was not found';
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}
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}
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var ctx = this.GetWebGLContext(canvas, attrs);
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if (!ctx || ctx < 0) {
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throw 'failed to create webgl context: err ' + ctx;
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}
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var grcontext = this.MakeGrContext(ctx);
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// Note that canvas.width/height here is used because it gives the size of the buffer we're
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// rendering into. This may not be the same size the element is displayed on the page, which
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// constrolled by css, and available in canvas.clientWidth/height.
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var surface = this.MakeOnScreenGLSurface(grcontext, canvas.width, canvas.height, colorSpace);
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if (!surface) {
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Debug('falling back from GPU implementation to a SW based one');
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// we need to throw away the old canvas (which was locked to
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// a webGL context) and create a new one so we can
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var newCanvas = canvas.cloneNode(true);
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var parent = canvas.parentNode;
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parent.replaceChild(newCanvas, canvas);
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// add a class so the user can detect that it was replaced.
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newCanvas.classList.add('ck-replaced');
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return CanvasKit.MakeSWCanvasSurface(newCanvas);
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}
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surface._context = ctx;
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surface.grContext = grcontext;
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surface.openGLversion = canvas.GLctxObject.version;
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return surface;
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};
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// Default to trying WebGL first.
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CanvasKit.MakeCanvasSurface = CanvasKit.MakeWebGLCanvasSurface;
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});
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}(Module)); // When this file is loaded in, the high level object is "Module";
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