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201 lines
6.5 KiB
201 lines
6.5 KiB
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// IWYU pragma: private, include "SkTypes.h"
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#ifndef SkPreConfig_DEFINED
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#define SkPreConfig_DEFINED
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// Allows embedders that want to disable macros that take arguments to just
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// define that symbol to be one of these
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#define SK_NOTHING_ARG1(arg1)
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#define SK_NOTHING_ARG2(arg1, arg2)
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#define SK_NOTHING_ARG3(arg1, arg2, arg3)
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//////////////////////////////////////////////////////////////////////
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#if !defined(SK_BUILD_FOR_ANDROID) && !defined(SK_BUILD_FOR_IOS) && !defined(SK_BUILD_FOR_WIN) && \
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!defined(SK_BUILD_FOR_UNIX) && !defined(SK_BUILD_FOR_MAC)
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#ifdef __APPLE__
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#include "TargetConditionals.h"
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#endif
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#if defined(_WIN32) || defined(__SYMBIAN32__)
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#define SK_BUILD_FOR_WIN
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#elif defined(ANDROID) || defined(__ANDROID__)
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#define SK_BUILD_FOR_ANDROID
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#elif defined(linux) || defined(__linux) || defined(__FreeBSD__) || \
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defined(__OpenBSD__) || defined(__sun) || defined(__NetBSD__) || \
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defined(__DragonFly__) || defined(__Fuchsia__) || \
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defined(__GLIBC__) || defined(__GNU__) || defined(__unix__)
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#define SK_BUILD_FOR_UNIX
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#elif TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
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#define SK_BUILD_FOR_IOS
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#else
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#define SK_BUILD_FOR_MAC
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#endif
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#endif
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//////////////////////////////////////////////////////////////////////
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#ifdef SK_BUILD_FOR_WIN
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#if !defined(SK_RESTRICT)
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#define SK_RESTRICT __restrict
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#endif
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#if !defined(SK_WARN_UNUSED_RESULT)
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#define SK_WARN_UNUSED_RESULT
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#endif
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#endif
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#if !defined(SK_RESTRICT)
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#define SK_RESTRICT __restrict__
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#endif
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#if !defined(SK_WARN_UNUSED_RESULT)
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#define SK_WARN_UNUSED_RESULT __attribute__((warn_unused_result))
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#endif
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//////////////////////////////////////////////////////////////////////
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#if !defined(SK_CPU_BENDIAN) && !defined(SK_CPU_LENDIAN)
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#if defined(__BYTE_ORDER__) && (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
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#define SK_CPU_BENDIAN
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#elif defined(__BYTE_ORDER__) && (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__)
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#define SK_CPU_LENDIAN
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#elif defined(__sparc) || defined(__sparc__) || \
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defined(_POWER) || defined(__powerpc__) || \
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defined(__ppc__) || defined(__hppa) || \
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defined(__PPC__) || defined(__PPC64__) || \
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defined(_MIPSEB) || defined(__ARMEB__) || \
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defined(__s390__) || \
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(defined(__sh__) && defined(__BIG_ENDIAN__)) || \
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(defined(__ia64) && defined(__BIG_ENDIAN__))
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#define SK_CPU_BENDIAN
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#else
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#define SK_CPU_LENDIAN
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#endif
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#endif
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//////////////////////////////////////////////////////////////////////
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#if defined(__i386) || defined(_M_IX86) || defined(__x86_64__) || defined(_M_X64)
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#define SK_CPU_X86 1
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#endif
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/**
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* SK_CPU_SSE_LEVEL
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*
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* If defined, SK_CPU_SSE_LEVEL should be set to the highest supported level.
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* On non-intel CPU this should be undefined.
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*/
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#define SK_CPU_SSE_LEVEL_SSE1 10
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#define SK_CPU_SSE_LEVEL_SSE2 20
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#define SK_CPU_SSE_LEVEL_SSE3 30
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#define SK_CPU_SSE_LEVEL_SSSE3 31
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#define SK_CPU_SSE_LEVEL_SSE41 41
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#define SK_CPU_SSE_LEVEL_SSE42 42
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#define SK_CPU_SSE_LEVEL_AVX 51
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#define SK_CPU_SSE_LEVEL_AVX2 52
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#define SK_CPU_SSE_LEVEL_AVX512 60
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// When targetting iOS and using gyp to generate the build files, it is not
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// possible to select files to build depending on the architecture (i.e. it
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// is not possible to use hand optimized assembly implementation). In that
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// configuration SK_BUILD_NO_OPTS is defined. Remove optimisation then.
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#ifdef SK_BUILD_NO_OPTS
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#define SK_CPU_SSE_LEVEL 0
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#endif
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// Are we in GCC/Clang?
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#ifndef SK_CPU_SSE_LEVEL
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// These checks must be done in descending order to ensure we set the highest
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// available SSE level.
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#if defined(__AVX512F__)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_AVX512
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#elif defined(__AVX2__)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_AVX2
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#elif defined(__AVX__)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_AVX
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#elif defined(__SSE4_2__)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE42
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#elif defined(__SSE4_1__)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE41
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#elif defined(__SSSE3__)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSSE3
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#elif defined(__SSE3__)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE3
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#elif defined(__SSE2__)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE2
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#endif
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#endif
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// Are we in VisualStudio?
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#ifndef SK_CPU_SSE_LEVEL
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// These checks must be done in descending order to ensure we set the highest
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// available SSE level. 64-bit intel guarantees at least SSE2 support.
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#if defined(__AVX2__)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_AVX2
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#elif defined(__AVX__)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_AVX
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#elif defined(_M_X64) || defined(_M_AMD64)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE2
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#elif defined(_M_IX86_FP)
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#if _M_IX86_FP >= 2
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE2
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#elif _M_IX86_FP == 1
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE1
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#endif
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#endif
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#endif
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//////////////////////////////////////////////////////////////////////
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// ARM defines
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#if defined(__arm__) && (!defined(__APPLE__) || !TARGET_IPHONE_SIMULATOR)
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#define SK_CPU_ARM32
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#elif defined(__aarch64__) && !defined(SK_BUILD_NO_OPTS)
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#define SK_CPU_ARM64
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#endif
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// All 64-bit ARM chips have NEON. Many 32-bit ARM chips do too.
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#if !defined(SK_ARM_HAS_NEON) && !defined(SK_BUILD_NO_OPTS) && defined(__ARM_NEON)
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#define SK_ARM_HAS_NEON
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#endif
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// Really this __APPLE__ check shouldn't be necessary, but it seems that Apple's Clang defines
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// __ARM_FEATURE_CRC32 for -arch arm64, even though their chips don't support those instructions!
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#if defined(__ARM_FEATURE_CRC32) && !defined(__APPLE__)
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#define SK_ARM_HAS_CRC32
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#endif
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//////////////////////////////////////////////////////////////////////
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#if !defined(SKIA_IMPLEMENTATION)
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#define SKIA_IMPLEMENTATION 0
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#endif
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#if !defined(SK_API)
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#if defined(SKIA_DLL)
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#if defined(_MSC_VER)
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#if SKIA_IMPLEMENTATION
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#define SK_API __declspec(dllexport)
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#else
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#define SK_API __declspec(dllimport)
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#endif
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#else
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#define SK_API __attribute__((visibility("default")))
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#endif
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#else
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#define SK_API
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#endif
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#endif
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#endif
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