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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTexture_DEFINED
#define GrTexture_DEFINED
#include "GrBackendSurface.h"
#include "GrSamplerState.h"
#include "GrSurface.h"
#include "SkImage.h"
#include "SkPoint.h"
#include "SkRefCnt.h"
#include "../private/GrTypesPriv.h"
class GrTexturePriv;
class SK_API GrTexture : virtual public GrSurface {
public:
GrTexture* asTexture() override { return this; }
const GrTexture* asTexture() const override { return this; }
virtual GrBackendTexture getBackendTexture() const = 0;
/**
* This function indicates that the texture parameters (wrap mode, filtering, ...) have been
* changed externally to Skia.
*/
virtual void textureParamsModified() = 0;
/**
* This function steals the backend texture from a uniquely owned GrTexture with no pending
* IO, passing it out to the caller. The GrTexture is deleted in the process.
*
* Note that if the GrTexture is not uniquely owned (no other refs), or has pending IO, this
* function will fail.
*/
static bool StealBackendTexture(sk_sp<GrTexture>,
GrBackendTexture*,
SkImage::BackendTextureReleaseProc*);
#ifdef SK_DEBUG
void validate() const {
this->INHERITED::validate();
}
#endif
virtual void setRelease(sk_sp<GrReleaseProcHelper> releaseHelper) = 0;
// These match the definitions in SkImage, from whence they came.
// TODO: Either move Chrome over to new api or remove their need to call this on GrTexture
typedef void* ReleaseCtx;
typedef void (*ReleaseProc)(ReleaseCtx);
void setRelease(ReleaseProc proc, ReleaseCtx ctx) {
sk_sp<GrReleaseProcHelper> helper(new GrReleaseProcHelper(proc, ctx));
this->setRelease(std::move(helper));
}
/**
* Installs a proc on this texture. It will be called when the texture becomes "idle". Idle is
* defined to mean that the texture has no refs or pending IOs and that GPU I/O operations on
* the texture are completed if the backend API disallows deletion of a texture before such
* operations occur (e.g. Vulkan). After the idle proc is called it is removed. The idle proc
* will always be called before the texture is destroyed, even in unusual shutdown scenarios
* (e.g. GrContext::abandonContext()).
*/
using IdleProc = void(void*);
virtual void setIdleProc(IdleProc, void* context) = 0;
virtual void* idleContext() const = 0;
/** Access methods that are only to be used within Skia code. */
inline GrTexturePriv texturePriv();
inline const GrTexturePriv texturePriv() const;
protected:
GrTexture(GrGpu*, const GrSurfaceDesc&, GrTextureType, GrMipMapsStatus);
virtual bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) = 0;
private:
void computeScratchKey(GrScratchKey*) const override;
size_t onGpuMemorySize() const override;
void markMipMapsDirty();
void markMipMapsClean();
GrTextureType fTextureType;
GrMipMapsStatus fMipMapsStatus;
int fMaxMipMapLevel;
friend class GrTexturePriv;
typedef GrSurface INHERITED;
};
#endif