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41 lines
1.5 KiB
41 lines
1.5 KiB
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkSLCompiler.h"
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#include "Test.h"
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static void test_failure(skiatest::Reporter* r, const char* src, const char* error) {
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SkSL::Compiler compiler;
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SkSL::Program::Settings settings;
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sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
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settings.fCaps = caps.get();
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std::unique_ptr<SkSL::Program> program = compiler.convertProgram(SkSL::Program::kFragment_Kind,
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SkSL::String(src), settings);
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if (program) {
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SkSL::String ignored;
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compiler.toSPIRV(*program, &ignored);
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}
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SkSL::String skError(error);
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if (compiler.errorText() != skError) {
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SkDebugf("SKSL ERROR:\n source: %s\n expected: %s received: %s", src, error,
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compiler.errorText().c_str());
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}
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REPORTER_ASSERT(r, compiler.errorText() == skError);
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}
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DEF_TEST(SkSLBadOffset, r) {
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test_failure(r,
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"struct Bad { layout (offset = 5) int x; } bad; void main() { bad.x = 5; "
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"sk_FragColor.r = float(bad.x); }",
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"error: 1: offset of field 'x' must be a multiple of 4\n1 error\n");
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test_failure(r,
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"struct Bad { int x; layout (offset = 0) int y; } bad; void main() { bad.x = 5; "
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"sk_FragColor.r = float(bad.x); }",
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"error: 1: offset of field 'y' must be at least 4\n1 error\n");
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}
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