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98 lines
3.0 KiB
98 lines
3.0 KiB
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef fiddle_main_DEFINED
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#define fiddle_main_DEFINED
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#ifdef FIDDLE_BUILD_TEST
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#include "GrContext.h"
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#include "SkCanvas.h"
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#include "SkDocument.h"
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#include "SkPictureRecorder.h"
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#include "SkStream.h"
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#include "SkSurface.h"
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#include "gl/GrGLAssembleInterface.h"
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#include "gl/GrGLInterface.h"
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#else
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#include "skia.h"
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#endif
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#include <memory>
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#include <sstream>
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extern GrBackendTexture backEndTexture;
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extern GrBackendRenderTarget backEndRenderTarget;
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extern GrBackendTexture backEndTextureRenderTarget;
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extern SkBitmap source;
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extern sk_sp<SkImage> image;
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extern double duration; // The total duration of the animation in seconds.
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extern double frame; // A value in [0, 1] of where we are in the animation.
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namespace sk_gpu_test {
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class GLTestContext;
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}
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struct DrawOptions {
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DrawOptions(int w, int h, bool r, bool g, bool p, bool k, bool srgb, bool f16,
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bool textOnly, const char* s,
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GrMipMapped mipMapping,
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int offScreenWidth,
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int offScreenHeight,
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int offScreenSampleCount,
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GrMipMapped offScreenMipMapping)
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: size(SkISize::Make(w, h))
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, raster(r)
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, gpu(g)
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, pdf(p)
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, skp(k)
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, srgb(srgb)
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, f16(f16)
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, textOnly(textOnly)
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, source(s)
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, fMipMapping(mipMapping)
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, fOffScreenWidth(offScreenWidth)
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, fOffScreenHeight(offScreenHeight)
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, fOffScreenSampleCount(offScreenSampleCount)
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, fOffScreenMipMapping(offScreenMipMapping) {
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// F16 mode is only valid for color correct backends.
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SkASSERT(srgb || !f16);
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}
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SkISize size;
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bool raster;
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bool gpu;
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bool pdf;
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bool skp;
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bool srgb;
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bool f16;
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bool textOnly;
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const char* source;
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// This flag is used when a GPU texture resource is created and exposed as a GrBackendTexture.
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// In this case the resource is created with extra room to accomodate mipmaps.
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// TODO: The SkImage::makeTextureImage API would need to be widened to allow this to be true
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// for the non-backend gpu SkImages.
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GrMipMapped fMipMapping;
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// Parameters for an GPU offscreen resource exposed as a GrBackendRenderTarget
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int fOffScreenWidth;
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int fOffScreenHeight;
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int fOffScreenSampleCount;
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// TODO: should we also expose stencilBits here? How about the config?
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GrMipMapped fOffScreenMipMapping; // only applicable if the offscreen is also textureable
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};
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extern DrawOptions GetDrawOptions();
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extern void SkDebugf(const char * format, ...);
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extern void draw(SkCanvas*);
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// There are different implementations of create_grcontext() for EGL, Mesa,
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// and a fallback to a null context.
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extern sk_sp<GrContext> create_grcontext(std::ostringstream& driverinfo,
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std::unique_ptr<sk_gpu_test::GLTestContext>* glContext);
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#endif // fiddle_main_DEFINED
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