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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef ImGuiLayer_DEFINED
#define ImGuiLayer_DEFINED
#include "SkPaint.h"
#include "SkTArray.h"
#include "sk_app/Window.h"
#include "imgui.h"
class ImGuiLayer : public sk_app::Window::Layer {
public:
ImGuiLayer();
~ImGuiLayer() override;
typedef std::function<void(SkCanvas*)> SkiaWidgetFunc;
void skiaWidget(const ImVec2& size, SkiaWidgetFunc func);
void onAttach(sk_app::Window* window) override;
void onPrePaint() override;
void onPaint(SkCanvas* canvas) override;
bool onMouse(int x, int y, sk_app::Window::InputState state, uint32_t modifiers) override;
bool onMouseWheel(float delta, uint32_t modifiers) override;
bool onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers) override;
bool onChar(SkUnichar c, uint32_t modifiers) override;
private:
sk_app::Window* fWindow;
SkPaint fFontPaint;
SkTArray<SkiaWidgetFunc> fSkiaWidgetFuncs;
};
#endif