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40 lines
1.1 KiB
40 lines
1.1 KiB
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef ImGuiLayer_DEFINED
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#define ImGuiLayer_DEFINED
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#include "SkPaint.h"
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#include "SkTArray.h"
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#include "sk_app/Window.h"
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#include "imgui.h"
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class ImGuiLayer : public sk_app::Window::Layer {
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public:
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ImGuiLayer();
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~ImGuiLayer() override;
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typedef std::function<void(SkCanvas*)> SkiaWidgetFunc;
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void skiaWidget(const ImVec2& size, SkiaWidgetFunc func);
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void onAttach(sk_app::Window* window) override;
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void onPrePaint() override;
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void onPaint(SkCanvas* canvas) override;
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bool onMouse(int x, int y, sk_app::Window::InputState state, uint32_t modifiers) override;
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bool onMouseWheel(float delta, uint32_t modifiers) override;
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bool onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers) override;
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bool onChar(SkUnichar c, uint32_t modifiers) override;
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private:
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sk_app::Window* fWindow;
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SkPaint fFontPaint;
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SkTArray<SkiaWidgetFunc> fSkiaWidgetFuncs;
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};
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#endif
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