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47 lines
1.5 KiB
47 lines
1.5 KiB
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <benchmark/benchmark.h>
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#include "hwui/Canvas.h"
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#include "RenderNode.h"
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using namespace android;
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using namespace android::uirenderer;
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void BM_RenderNode_create(benchmark::State& state) {
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while (state.KeepRunning()) {
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auto node = new RenderNode();
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node->incStrong(0);
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benchmark::DoNotOptimize(node);
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node->decStrong(0);
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}
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}
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BENCHMARK(BM_RenderNode_create);
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void BM_RenderNode_recordSimple(benchmark::State& state) {
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sp<RenderNode> node = new RenderNode();
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std::unique_ptr<Canvas> canvas(Canvas::create_recording_canvas(100, 100));
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canvas->finishRecording(node.get());
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while (state.KeepRunning()) {
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canvas->resetRecording(100, 100, node.get());
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canvas->drawColor(0x00000000, SkBlendMode::kSrcOver);
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canvas->finishRecording(node.get());
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}
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}
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BENCHMARK(BM_RenderNode_recordSimple);
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