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66 lines
2.4 KiB
66 lines
2.4 KiB
/*
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* Copyright (c) 2019, The Linux Foundation. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following
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disclaimer in the documentation and/or other materials provided
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with the distribution.
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* Neither the name of The Linux Foundation nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "gl_layer_stitch_impl.h"
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#include "gl_layer_stitch.h"
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#define __CLASS__ "GLLayerStitch"
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namespace sdm {
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GLLayerStitch* GLLayerStitch::GetInstance(bool secure) {
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GLLayerStitchImpl *layer_stitch = new GLLayerStitchImpl(secure);
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if (layer_stitch == nullptr) {
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DLOGE("Failed to create layer stitch instance. secure: %d", secure);
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return nullptr;
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}
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int status = layer_stitch->Init();
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if (status != 0) {
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DLOGE("Failed to initialize GL layer stitch instance %d", status);
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delete layer_stitch;
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return nullptr;
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}
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DLOGI("Created instance successfully");
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return layer_stitch;
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}
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void GLLayerStitch::Destroy(GLLayerStitch *intf) {
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GLLayerStitchImpl *layer_stitch = static_cast<GLLayerStitchImpl *>(intf);
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if (layer_stitch->Deinit() != 0) {
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DLOGE("De Init failed");
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}
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delete layer_stitch;
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}
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} // namespace sdm
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