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/*
* Copyright (c) 2019, The Linux Foundation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of The Linux Foundation nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "gl_layer_stitch_impl.h"
#include "gl_layer_stitch.h"
#define __CLASS__ "GLLayerStitch"
namespace sdm {
GLLayerStitch* GLLayerStitch::GetInstance(bool secure) {
GLLayerStitchImpl *layer_stitch = new GLLayerStitchImpl(secure);
if (layer_stitch == nullptr) {
DLOGE("Failed to create layer stitch instance. secure: %d", secure);
return nullptr;
}
int status = layer_stitch->Init();
if (status != 0) {
DLOGE("Failed to initialize GL layer stitch instance %d", status);
delete layer_stitch;
return nullptr;
}
DLOGI("Created instance successfully");
return layer_stitch;
}
void GLLayerStitch::Destroy(GLLayerStitch *intf) {
GLLayerStitchImpl *layer_stitch = static_cast<GLLayerStitchImpl *>(intf);
if (layer_stitch->Deinit() != 0) {
DLOGE("De Init failed");
}
delete layer_stitch;
}
} // namespace sdm