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/*
* Copyright (c) 2016, 2019 The Linux Foundation. All rights reserved.
* Not a Contribution.
*
* Copyright 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __EGLIMAGE_BUFFER_H__
#define __EGLIMAGE_BUFFER_H__
#include <cutils/native_handle.h>
#include <gralloc_priv.h>
#include <ui/GraphicBuffer.h>
#include "engine.h"
class EGLImageBuffer {
// android::sp<android::GraphicBuffer> graphicBuffer;
void *eglImageID;
int width;
int height;
uint textureID;
uint renderbufferID;
uint framebufferID;
public:
int getWidth();
int getHeight();
EGLImageBuffer(android::sp<android::GraphicBuffer>);
unsigned int getTexture(int target);
unsigned int getFramebuffer();
void bindAsTexture(int target);
void bindAsFramebuffer();
~EGLImageBuffer();
static EGLImageBuffer *from(const private_handle_t *src);
static void clear();
};
#endif //__EGLIMAGE_BUFFER_H_