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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
#ifndef CTSAUDIO_AUDIOLOCAL_H
#define CTSAUDIO_AUDIOLOCAL_H
#include <utils/StrongPointer.h>
#include <utils/threads.h>
#include <Semaphore.h>
#include "AudioHardware.h"
class Buffer;
/**
* Basic API for playback and record
*/
class AudioLocal: public android::Thread, public AudioHardware {
public:
virtual bool prepare(AudioHardware::SamplingRate samplingRate, int gain,
int mode = AudioHardware::EModeVoice);
virtual bool startPlaybackOrRecord(android::sp<Buffer>& buffer, int numberRepetition = 1);
virtual bool waitForCompletion();
virtual void stopPlaybackOrRecord();
virtual ~AudioLocal();
protected:
AudioLocal();
virtual bool doPrepare(AudioHardware::SamplingRate, int samplesInOneGo) = 0;
virtual bool doPlaybackOrRecord(android::sp<Buffer>& buffer) = 0;
virtual void doStop() = 0;
virtual void releaseHw() {};
private:
bool threadLoop();
enum AudioCommand{
ECmNone = 0,
ECmInitialize,
ECmRun,
ECmStop,
ECmThreadStop // terminate the thread
};
bool issueCommandAndWaitForCompletion(AudioCommand command);
protected:
private:
// only one command at a time.
// Thus, all parameters can be stored here.
AudioHardware::SamplingRate mSamplingRate;
android::sp<Buffer> mBuffer;
int mNumberRepetition;
int mCurrentRepeat;
enum AudioState{
EStNone,
EStCreated,
EStInitialized,
EStRunning // playing or recording
};
volatile AudioState mState;
volatile AudioCommand mCurrentCommand;
static const int COMMAND_WAIT_TIME_MSEC = 4000;
Semaphore mClientCommandWait;
Semaphore mClientCompletionWait;
Semaphore mAudioThreadWait;
bool mCommandResult;
bool mCompletionResult;
};
#endif // CTSAUDIO_AUDIOLOCAL_H