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use gpu_display::GpuDisplay;
fn main() {
let mut disp = GpuDisplay::open_x(None::<&str>).unwrap();
let surface_id = disp.create_surface(None, 1280, 1024).unwrap();
let mem = disp.framebuffer(surface_id).unwrap();
for y in 0..1024 {
let mut row = [0u32; 1280];
for (x, item) in row.iter_mut().enumerate() {
let b = ((x as f32 / 1280.0) * 256.0) as u32;
let g = ((y as f32 / 1024.0) * 256.0) as u32;
*item = b | (g << 8);
}
mem.as_volatile_slice()
.offset(1280 * 4 * y)
.unwrap()
.copy_from(&row);
}
disp.flip(surface_id);
while !disp.close_requested(surface_id) {
disp.dispatch_events();
}
}