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265 lines
6.2 KiB
265 lines
6.2 KiB
/*****************************************************************************/
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// Copyright 2006 Adobe Systems Incorporated
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// All Rights Reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in
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// accordance with the terms of the Adobe license agreement accompanying it.
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/*****************************************************************************/
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/* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_auto_ptr.h#2 $ */
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/* $DateTime: 2012/07/11 10:36:56 $ */
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/* $Change: 838485 $ */
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/* $Author: tknoll $ */
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/** \file
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* Class to implement std::auto_ptr like functionality even on platforms which do not
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* have a full Standard C++ library.
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*/
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/*****************************************************************************/
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#ifndef __dng_auto_ptr__
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#define __dng_auto_ptr__
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#include "dng_memory.h"
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#include <memory>
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#include <stddef.h>
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#include <stdlib.h>
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/*****************************************************************************/
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// The following template has similar functionality to the STL auto_ptr, without
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// requiring all the weight of STL.
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/*****************************************************************************/
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/// \brief A class intended to be used in stack scope to hold a pointer from new. The
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/// held pointer will be deleted automatically if the scope is left without calling
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/// Release on the AutoPtr first.
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template<class T>
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class AutoPtr
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{
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private:
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T *p_;
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public:
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/// Construct an AutoPtr with no referent.
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AutoPtr () : p_ (0) { }
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/// Construct an AutoPtr which owns the argument pointer.
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/// \param p pointer which constructed AutoPtr takes ownership of. p will be
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/// deleted on destruction or Reset unless Release is called first.
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explicit AutoPtr (T *p) : p_( p ) { }
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/// Reset is called on destruction.
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~AutoPtr ();
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/// Call Reset with a pointer from new. Uses T's default constructor.
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void Alloc ();
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/// Return the owned pointer of this AutoPtr, NULL if none. No change in
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/// ownership or other effects occur.
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T *Get () const { return p_; }
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/// Return the owned pointer of this AutoPtr, NULL if none. The AutoPtr gives
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/// up ownership and takes NULL as its value.
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T *Release ();
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/// If a pointer is owned, it is deleted. Ownership is taken of passed in
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/// pointer.
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/// \param p pointer which constructed AutoPtr takes ownership of. p will be
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/// deleted on destruction or Reset unless Release is called first.
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void Reset (T *p);
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/// If a pointer is owned, it is deleted and the AutoPtr takes NULL as its
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/// value.
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void Reset ();
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/// Allows members of the owned pointer to be accessed directly. It is an
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/// error to call this if the AutoPtr has NULL as its value.
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T *operator-> () const { return p_; }
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/// Returns a reference to the object that the owned pointer points to. It is
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/// an error to call this if the AutoPtr has NULL as its value.
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T &operator* () const { return *p_; }
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/// Swap with another auto ptr.
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friend inline void Swap (AutoPtr< T > &x, AutoPtr< T > &y)
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{
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T* temp = x.p_;
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x.p_ = y.p_;
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y.p_ = temp;
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}
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private:
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// Hidden copy constructor and assignment operator. I don't think the STL
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// "feature" of grabbing ownership of the pointer is a good idea.
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AutoPtr (AutoPtr<T> &rhs);
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AutoPtr<T> & operator= (AutoPtr<T> &rhs);
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};
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/*****************************************************************************/
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template<class T>
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AutoPtr<T>::~AutoPtr ()
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{
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delete p_;
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p_ = 0;
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}
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/*****************************************************************************/
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template<class T>
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T *AutoPtr<T>::Release ()
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{
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T *result = p_;
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p_ = 0;
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return result;
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}
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/*****************************************************************************/
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template<class T>
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void AutoPtr<T>::Reset (T *p)
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{
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if (p_ != p)
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{
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if (p_ != 0)
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delete p_;
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p_ = p;
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}
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}
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/*****************************************************************************/
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template<class T>
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void AutoPtr<T>::Reset ()
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{
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if (p_ != 0)
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{
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delete p_;
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p_ = 0;
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}
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}
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/*****************************************************************************/
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template<class T>
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void AutoPtr<T>::Alloc ()
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{
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this->Reset (new T);
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}
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/*****************************************************************************/
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/// \brief A class that provides a variable-length array that automatically
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/// deletes the underlying memory on scope exit.
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///
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/// T is not required to be movable. The class is implemented using
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/// dng_std_vector but purposely does not use any member functions that require
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/// T to be movable.
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template<typename T>
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class AutoArray
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{
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public:
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/// Construct an AutoArray that refers to a null pointer.
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AutoArray () { }
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/// Construct an AutoArray containing 'count' elements, which are
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/// default-constructed. If an out-of-memory condition occurs, a
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/// dng_exception with error code dng_error_memory is thrown.
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explicit AutoArray (size_t count)
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: vector_(new dng_std_vector<T>(count))
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{
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}
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/// Changes the size of the AutoArray to 'count' elements. The new
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/// elements are default-constructed. The previously existing elements
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/// of the array are destroyed. If an out-of-memory condition occurs, a
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/// dng_exception with error code dng_error_memory is thrown.
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void Reset (size_t count)
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{
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vector_.reset(new dng_std_vector<T>(count));
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}
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/// Allows indexing into the AutoArray. The index 'i' must be
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/// non-negative and smaller than size of the array (the value that was
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/// passed to the constructor or to Reset()).
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T &operator[] (ptrdiff_t i)
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{
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return (*vector_) [i];
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}
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const T &operator[] (ptrdiff_t i) const
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{
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return (*vector_) [i];
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}
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/// Return a pointer to the beginning of the array.
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T *Get ()
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{
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if (vector_)
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return vector_->data();
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else
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return nullptr;
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}
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const T *Get () const
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{
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if (vector_)
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return vector_->data();
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else
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return nullptr;
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}
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private:
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// Hidden copy constructor and assignment operator.
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AutoArray (const AutoArray &);
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const AutoArray & operator= (const AutoArray &);
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private:
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std::unique_ptr<dng_std_vector<T> > vector_;
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};
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/*****************************************************************************/
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#endif
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/*****************************************************************************/
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