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import XCTest
@testable import FlatBuffers
final class FlatBuffersUnionTests: XCTestCase {
func testCreateMonstor() {
var b = FlatBufferBuilder(initialSize: 20)
let dmg: Int16 = 5
let str = "Axe"
let axe = b.create(string: str)
let weapon = Weapon.createWeapon(builder: &b, offset: axe, dmg: dmg)
let weapons = b.createVector(ofOffsets: [weapon])
let root = Monster.createMonster(builder: &b,
offset: weapons,
equipment: .Weapon,
equippedOffset: weapon.o)
b.finish(offset: root)
let buffer = b.sizedByteArray
XCTAssertEqual(buffer, [16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 8, 0, 7, 0, 12, 0, 10, 0, 0, 0, 0, 0, 0, 1, 8, 0, 0, 0, 20, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 8, 0, 12, 0, 8, 0, 6, 0, 8, 0, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 3, 0, 0, 0, 65, 120, 101, 0])
let monster = Monster.getRootAsMonster(bb: ByteBuffer(bytes: buffer))
XCTAssertEqual(monster.weapon(at: 0)?.dmg, dmg)
XCTAssertEqual(monster.weapon(at: 0)?.name, str)
XCTAssertEqual(monster.weapon(at: 0)?.nameVector, [65, 120, 101])
let p: Weapon? = monster.equiped()
XCTAssertEqual(p?.dmg, dmg)
XCTAssertEqual(p?.name, str)
XCTAssertEqual(p?.nameVector, [65, 120, 101])
}
func testEndTableFinish() {
var builder = FlatBufferBuilder(initialSize: 20)
let sword = builder.create(string: "Sword")
let axe = builder.create(string: "Axe")
let weaponOne = Weapon.createWeapon(builder: &builder, offset: sword, dmg: 3)
let weaponTwo = Weapon.createWeapon(builder: &builder, offset: axe, dmg: 5)
let name = builder.create(string: "Orc")
let inventory: [UInt8] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
let inv = builder.createVector(inventory, size: 10)
let weapons = builder.createVector(ofOffsets: [weaponOne, weaponTwo])
var vecArray: [UnsafeMutableRawPointer] = []
vecArray.append(createVecWrite(x: 4.0, y: 5.0, z: 6.0))
vecArray.append(createVecWrite(x: 1.0, y: 2.0, z: 3.0))
let path = builder.createVector(structs: vecArray, type: Vec.self)
let orc = FinalMonster.createMonster(builder: &builder,
position: builder.create(struct: createVecWrite(x: 1.0, y: 2.0, z: 3.0), type: Vec.self),
hp: 300,
name: name,
inventory: inv,
color: .red,
weapons: weapons,
equipment: .Weapon,
equippedOffset: weaponTwo,
path: path)
builder.finish(offset: orc)
XCTAssertEqual(builder.sizedByteArray, [32, 0, 0, 0, 0, 0, 26, 0, 36, 0, 36, 0, 0, 0, 34, 0, 28, 0, 0, 0, 24, 0, 23, 0, 16, 0, 15, 0, 8, 0, 4, 0, 26, 0, 0, 0, 44, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 1, 60, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 76, 0, 0, 0, 0, 0, 44, 1, 0, 0, 128, 63, 0, 0, 0, 64, 0, 0, 64, 64, 2, 0, 0, 0, 0, 0, 128, 64, 0, 0, 160, 64, 0, 0, 192, 64, 0, 0, 128, 63, 0, 0, 0, 64, 0, 0, 64, 64, 2, 0, 0, 0, 52, 0, 0, 0, 28, 0, 0, 0, 10, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 3, 0, 0, 0, 79, 114, 99, 0, 244, 255, 255, 255, 0, 0, 5, 0, 24, 0, 0, 0, 8, 0, 12, 0, 8, 0, 6, 0, 8, 0, 0, 0, 0, 0, 3, 0, 12, 0, 0, 0, 3, 0, 0, 0, 65, 120, 101, 0, 5, 0, 0, 0, 83, 119, 111, 114, 100, 0, 0, 0])
}
func testEnumVector() {
let vectorOfEnums: [ColorsNameSpace.RGB] = [.blue, .green]
let builder = FlatBufferBuilder(initialSize: 1)
let off = builder.createVector(vectorOfEnums)
let start = ColorsNameSpace.Monster.startMonster(builder)
ColorsNameSpace.Monster.add(colors: off, builder)
let end = ColorsNameSpace.Monster.endMonster(builder, start: start)
builder.finish(offset: end)
XCTAssertEqual(builder.sizedByteArray, [12, 0, 0, 0, 0, 0, 6, 0, 8, 0, 4, 0, 6, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0])
let monster = ColorsNameSpace.Monster.getRootAsMonster(bb: builder.buffer)
XCTAssertEqual(monster.colorsCount, 2)
XCTAssertEqual(monster.colors(at: 0), .blue)
XCTAssertEqual(monster.colors(at: 1), .green)
}
func testUnionVector() {
let fb = FlatBufferBuilder()
let swordDmg: Int32 = 8
let attackStart = Attacker.startAttacker(fb)
Attacker.add(swordAttackDamage: swordDmg, fb)
let attack = Attacker.endAttacker(fb, start: attackStart)
let characterType: [Character] = [.belle, .mulan, .bookfan]
let characters = [
fb.create(struct: createBookReader(booksRead: 7), type: BookReader.self),
attack,
fb.create(struct: createBookReader(booksRead: 2), type: BookReader.self),
]
let types = fb.createVector(characterType)
let characterVector = fb.createVector(ofOffsets: characters)
let end = Movie.createMovie(fb, vectorOfCharactersType: types, vectorOfCharacters: characterVector)
Movie.finish(fb, end: end)
let movie = Movie.getRootAsMovie(bb: fb.buffer)
XCTAssertEqual(movie.charactersTypeCount, Int32(characterType.count))
XCTAssertEqual(movie.charactersCount, Int32(characters.count))
for i in 0..<movie.charactersTypeCount {
XCTAssertEqual(movie.charactersType(at: i), characterType[Int(i)])
}
XCTAssertEqual(movie.characters(at: 0, type: BookReader.self)?.booksRead, 7)
XCTAssertEqual(movie.characters(at: 1, type: Attacker.self)?.swordAttackDamage, swordDmg)
XCTAssertEqual(movie.characters(at: 2, type: BookReader.self)?.booksRead, 2)
}
}
public enum ColorsNameSpace {
enum RGB: Int32, Enum {
typealias T = Int32
static var byteSize: Int { return MemoryLayout<Int32>.size }
var value: Int32 { return self.rawValue }
case red = 0, green = 1, blue = 2
}
struct Monster: FlatBufferObject {
var __buffer: ByteBuffer! { _accessor.bb }
private var _accessor: Table
static func getRootAsMonster(bb: ByteBuffer) -> Monster { return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
init(_ t: Table) { _accessor = t }
init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var colorsCount: Int32 { let o = _accessor.offset(4); return o == 0 ? 0 : _accessor.vector(count: o) }
public func colors(at index: Int32) -> ColorsNameSpace.RGB? { let o = _accessor.offset(4); return o == 0 ? ColorsNameSpace.RGB(rawValue: 0)! : ColorsNameSpace.RGB(rawValue: _accessor.directRead(of: Int32.self, offset: _accessor.vector(at: o) + index * 4)) }
static func startMonster(_ fbb: FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
static func add(colors: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: colors, at: 0) }
static func endMonster(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
}
}
enum Equipment: Byte { case none, Weapon }
enum Color3: Int8 { case red = 0, green, blue }
struct FinalMonster {
@inlinable static func createMonster(builder: inout FlatBufferBuilder,
position: Offset<UOffset>,
hp: Int16,
name: Offset<String>,
inventory: Offset<UOffset>,
color: Color3,
weapons: Offset<UOffset>,
equipment: Equipment = .none,
equippedOffset: Offset<Weapon>,
path: Offset<UOffset>) -> Offset<Monster> {
let start = builder.startTable(with: 11)
builder.add(structOffset: 0)
builder.add(element: hp, def: 100, at: 2)
builder.add(offset: name, at: 3)
builder.add(offset: inventory, at: 5)
builder.add(element: color.rawValue, def: Color3.green.rawValue, at: 6)
builder.add(offset: weapons, at: 7)
builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 8)
builder.add(offset: equippedOffset, at: 9)
builder.add(offset: path, at: 10)
return Offset(offset: builder.endTable(at: start))
}
}
struct Monster {
private var __t: Table
init(_ fb: ByteBuffer, o: Int32) { __t = Table(bb: fb, position: o) }
init(_ t: Table) { __t = t }
func weapon(at index: Int32) -> Weapon? { let o = __t.offset(4); return o == 0 ? nil : Weapon.assign(__t.indirect(__t.vector(at: o) + (index * 4)), __t.bb) }
func equiped<T: FlatBufferObject>() -> T? {
let o = __t.offset(8); return o == 0 ? nil : __t.union(o)
}
static func getRootAsMonster(bb: ByteBuffer) -> Monster {
return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: 0))))
}
@inlinable static func createMonster(builder: inout FlatBufferBuilder,
offset: Offset<UOffset>,
equipment: Equipment = .none,
equippedOffset: UOffset) -> Offset<Monster> {
let start = builder.startTable(with: 3)
builder.add(element: equippedOffset, def: 0, at: 2)
builder.add(offset: offset, at: 0)
builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 1)
return Offset(offset: builder.endTable(at: start))
}
}
struct Weapon: FlatBufferObject {
var __buffer: ByteBuffer! { __t.bb }
static let offsets: (name: VOffset, dmg: VOffset) = (0, 1)
private var __t: Table
init(_ t: Table) { __t = t }
init(_ fb: ByteBuffer, o: Int32) { __t = Table(bb: fb, position: o)}
var dmg: Int16 { let o = __t.offset(6); return o == 0 ? 0 : __t.readBuffer(of: Int16.self, at: o) }
var nameVector: [UInt8]? { return __t.getVector(at: 4) }
var name: String? { let o = __t.offset(4); return o == 0 ? nil : __t.string(at: o) }
static func assign(_ i: Int32, _ bb: ByteBuffer) -> Weapon { return Weapon(Table(bb: bb, position: i)) }
@inlinable static func createWeapon(builder: inout FlatBufferBuilder, offset: Offset<String>, dmg: Int16) -> Offset<Weapon> {
let _start = builder.startTable(with: 2)
Weapon.add(builder: &builder, name: offset)
Weapon.add(builder: &builder, dmg: dmg)
return Weapon.end(builder: &builder, startOffset: _start)
}
@inlinable static func end(builder: inout FlatBufferBuilder, startOffset: UOffset) -> Offset<Weapon> {
return Offset(offset: builder.endTable(at: startOffset))
}
@inlinable static func add(builder: inout FlatBufferBuilder, name: Offset<String>) {
builder.add(offset: name, at: Weapon.offsets.name)
}
@inlinable static func add(builder: inout FlatBufferBuilder, dmg: Int16) {
builder.add(element: dmg, def: 0, at: Weapon.offsets.dmg)
}
}