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// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
public final class AnyUniqueAliases {
private AnyUniqueAliases() { }
public static final byte NONE = 0;
public static final byte M = 1;
public static final byte TS = 2;
public static final byte M2 = 3;
public static final String[] names = { "NONE", "M", "TS", "M2", };
public static String name(int e) { return names[e]; }
}