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# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class ArrayTable(object):
__slots__ = ['_tab']
@classmethod
def GetRootAsArrayTable(cls, buf, offset):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = ArrayTable()
x.Init(buf, n + offset)
return x
@classmethod
def ArrayTableBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x41\x52\x52\x54", size_prefixed=size_prefixed)
# ArrayTable
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# ArrayTable
def A(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
x = o + self._tab.Pos
from MyGame.Example.ArrayStruct import ArrayStruct
obj = ArrayStruct()
obj.Init(self._tab.Bytes, x)
return obj
return None
def ArrayTableStart(builder): builder.StartObject(1)
def ArrayTableAddA(builder, a): builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(a), 0)
def ArrayTableEnd(builder): return builder.EndObject()
import MyGame.Example.ArrayStruct
try:
from typing import Optional
except:
pass
class ArrayTableT(object):
# ArrayTableT
def __init__(self):
self.a = None # type: Optional[MyGame.Example.ArrayStruct.ArrayStructT]
@classmethod
def InitFromBuf(cls, buf, pos):
arrayTable = ArrayTable()
arrayTable.Init(buf, pos)
return cls.InitFromObj(arrayTable)
@classmethod
def InitFromObj(cls, arrayTable):
x = ArrayTableT()
x._UnPack(arrayTable)
return x
# ArrayTableT
def _UnPack(self, arrayTable):
if arrayTable is None:
return
if arrayTable.A() is not None:
self.a = MyGame.Example.ArrayStruct.ArrayStructT.InitFromObj(arrayTable.A())
# ArrayTableT
def Pack(self, builder):
ArrayTableStart(builder)
if self.a is not None:
a = self.a.Pack(builder)
ArrayTableAddA(builder, a)
arrayTable = ArrayTableEnd(builder)
return arrayTable