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# automatically generated by the FlatBuffers compiler, do not modify
# namespace: MyGame
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class MonsterExtra(object):
__slots__ = ['_tab']
@classmethod
def GetRootAsMonsterExtra(cls, buf, offset):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = MonsterExtra()
x.Init(buf, n + offset)
return x
@classmethod
def MonsterExtraBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x4D\x4F\x4E\x45", size_prefixed=size_prefixed)
# MonsterExtra
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# MonsterExtra
def D0(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos)
return float('nan')
# MonsterExtra
def D1(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos)
return float('nan')
# MonsterExtra
def D2(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos)
return float('inf')
# MonsterExtra
def D3(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos)
return float('-inf')
# MonsterExtra
def F0(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return float('nan')
# MonsterExtra
def F1(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return float('nan')
# MonsterExtra
def F2(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return float('inf')
# MonsterExtra
def F3(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return float('-inf')
# MonsterExtra
def Dvec(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Float64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# MonsterExtra
def DvecAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Float64Flags, o)
return 0
# MonsterExtra
def DvecLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
if o != 0:
return self._tab.VectorLen(o)
return 0
# MonsterExtra
def DvecIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
return o == 0
# MonsterExtra
def Fvec(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Float32Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return 0
# MonsterExtra
def FvecAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Float32Flags, o)
return 0
# MonsterExtra
def FvecLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
return self._tab.VectorLen(o)
return 0
# MonsterExtra
def FvecIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
return o == 0
def MonsterExtraStart(builder): builder.StartObject(11)
def MonsterExtraAddD0(builder, d0): builder.PrependFloat64Slot(0, d0, float('nan'))
def MonsterExtraAddD1(builder, d1): builder.PrependFloat64Slot(1, d1, float('nan'))
def MonsterExtraAddD2(builder, d2): builder.PrependFloat64Slot(2, d2, float('inf'))
def MonsterExtraAddD3(builder, d3): builder.PrependFloat64Slot(3, d3, float('-inf'))
def MonsterExtraAddF0(builder, f0): builder.PrependFloat32Slot(4, f0, float('nan'))
def MonsterExtraAddF1(builder, f1): builder.PrependFloat32Slot(5, f1, float('nan'))
def MonsterExtraAddF2(builder, f2): builder.PrependFloat32Slot(6, f2, float('inf'))
def MonsterExtraAddF3(builder, f3): builder.PrependFloat32Slot(7, f3, float('-inf'))
def MonsterExtraAddDvec(builder, dvec): builder.PrependUOffsetTRelativeSlot(8, flatbuffers.number_types.UOffsetTFlags.py_type(dvec), 0)
def MonsterExtraStartDvecVector(builder, numElems): return builder.StartVector(8, numElems, 8)
def MonsterExtraAddFvec(builder, fvec): builder.PrependUOffsetTRelativeSlot(9, flatbuffers.number_types.UOffsetTFlags.py_type(fvec), 0)
def MonsterExtraStartFvecVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def MonsterExtraEnd(builder): return builder.EndObject()
try:
from typing import List
except:
pass
class MonsterExtraT(object):
# MonsterExtraT
def __init__(self):
self.d0 = float('nan') # type: float
self.d1 = float('nan') # type: float
self.d2 = float('inf') # type: float
self.d3 = float('-inf') # type: float
self.f0 = float('nan') # type: float
self.f1 = float('nan') # type: float
self.f2 = float('inf') # type: float
self.f3 = float('-inf') # type: float
self.dvec = None # type: List[float]
self.fvec = None # type: List[float]
@classmethod
def InitFromBuf(cls, buf, pos):
monsterExtra = MonsterExtra()
monsterExtra.Init(buf, pos)
return cls.InitFromObj(monsterExtra)
@classmethod
def InitFromObj(cls, monsterExtra):
x = MonsterExtraT()
x._UnPack(monsterExtra)
return x
# MonsterExtraT
def _UnPack(self, monsterExtra):
if monsterExtra is None:
return
self.d0 = monsterExtra.D0()
self.d1 = monsterExtra.D1()
self.d2 = monsterExtra.D2()
self.d3 = monsterExtra.D3()
self.f0 = monsterExtra.F0()
self.f1 = monsterExtra.F1()
self.f2 = monsterExtra.F2()
self.f3 = monsterExtra.F3()
if not monsterExtra.DvecIsNone():
if np is None:
self.dvec = []
for i in range(monsterExtra.DvecLength()):
self.dvec.append(monsterExtra.Dvec(i))
else:
self.dvec = monsterExtra.DvecAsNumpy()
if not monsterExtra.FvecIsNone():
if np is None:
self.fvec = []
for i in range(monsterExtra.FvecLength()):
self.fvec.append(monsterExtra.Fvec(i))
else:
self.fvec = monsterExtra.FvecAsNumpy()
# MonsterExtraT
def Pack(self, builder):
if self.dvec is not None:
if np is not None and type(self.dvec) is np.ndarray:
dvec = builder.CreateNumpyVector(self.dvec)
else:
MonsterExtraStartDvecVector(builder, len(self.dvec))
for i in reversed(range(len(self.dvec))):
builder.PrependFloat64(self.dvec[i])
dvec = builder.EndVector(len(self.dvec))
if self.fvec is not None:
if np is not None and type(self.fvec) is np.ndarray:
fvec = builder.CreateNumpyVector(self.fvec)
else:
MonsterExtraStartFvecVector(builder, len(self.fvec))
for i in reversed(range(len(self.fvec))):
builder.PrependFloat32(self.fvec[i])
fvec = builder.EndVector(len(self.fvec))
MonsterExtraStart(builder)
MonsterExtraAddD0(builder, self.d0)
MonsterExtraAddD1(builder, self.d1)
MonsterExtraAddD2(builder, self.d2)
MonsterExtraAddD3(builder, self.d3)
MonsterExtraAddF0(builder, self.f0)
MonsterExtraAddF1(builder, self.f1)
MonsterExtraAddF2(builder, self.f2)
MonsterExtraAddF3(builder, self.f3)
if self.dvec is not None:
MonsterExtraAddDvec(builder, dvec)
if self.fvec is not None:
MonsterExtraAddFvec(builder, fvec)
monsterExtra = MonsterExtraEnd(builder)
return monsterExtra