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namespace MyGame.Example;
enum TestEnum : byte { A, B, C }
struct NestedStruct{
a:[int:2];
b:TestEnum;
c:[TestEnum:2];
d:[int64:2];
}
struct ArrayStruct{
a:float;
b:[int:0xF];
c:byte;
d:[NestedStruct:2];
e:int32;
f:[int64:2];
}
table ArrayTable{
a:ArrayStruct;
}
root_type ArrayTable;
file_identifier "ARRT";
file_extension "mon";