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61 lines
2.3 KiB
61 lines
2.3 KiB
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct Attacker : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_12_0(); }
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public static Attacker GetRootAsAttacker(ByteBuffer _bb) { return GetRootAsAttacker(_bb, new Attacker()); }
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public static Attacker GetRootAsAttacker(ByteBuffer _bb, Attacker obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public Attacker __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public int SwordAttackDamage { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public bool MutateSwordAttackDamage(int sword_attack_damage) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, sword_attack_damage); return true; } else { return false; } }
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public static Offset<Attacker> CreateAttacker(FlatBufferBuilder builder,
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int sword_attack_damage = 0) {
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builder.StartTable(1);
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Attacker.AddSwordAttackDamage(builder, sword_attack_damage);
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return Attacker.EndAttacker(builder);
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}
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public static void StartAttacker(FlatBufferBuilder builder) { builder.StartTable(1); }
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public static void AddSwordAttackDamage(FlatBufferBuilder builder, int swordAttackDamage) { builder.AddInt(0, swordAttackDamage, 0); }
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public static Offset<Attacker> EndAttacker(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<Attacker>(o);
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}
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public AttackerT UnPack() {
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var _o = new AttackerT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(AttackerT _o) {
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_o.SwordAttackDamage = this.SwordAttackDamage;
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}
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public static Offset<Attacker> Pack(FlatBufferBuilder builder, AttackerT _o) {
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if (_o == null) return default(Offset<Attacker>);
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return CreateAttacker(
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builder,
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_o.SwordAttackDamage);
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}
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};
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public class AttackerT
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{
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[Newtonsoft.Json.JsonProperty("sword_attack_damage")]
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public int SwordAttackDamage { get; set; }
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public AttackerT() {
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this.SwordAttackDamage = 0;
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}
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}
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