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45 lines
1.5 KiB
45 lines
1.5 KiB
/*
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* Copyright © 2011 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Ben Widawsky <ben@bwidawsk.net>
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*
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*/
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#ifndef INTEL_DEBUG_H
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#define INTEL_DEBUG_H
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#include <stdint.h>
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#define SHADER_DEBUG_SOCKET "/var/run/gen_debug"
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#define DEBUG_HANDSHAKE_VERSION 0x3
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#define DEBUG_HANDSHAKE_ACK "okay"
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/* First byte must always be the 1 byte version */
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struct intel_debug_handshake {
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uint32_t version;
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int flink_handle;
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uint32_t per_thread_scratch;
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} __attribute__((packed));
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#endif
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