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The XKB keymap text format, V1

This document describes the XKB_KEYMAP_FORMAT_TEXT_V1 keymap format, as implemented by libxkbcommon.

A keymap consists of a single top-level xkb_keymap block, underwhich are nested the following sections.

The xkb_keycodes section

This is the simplest section type, and is the first one to be compiled. The purpose of this is mostly to map between the hardware/evdev scancodes and xkb keycodes. Each key is given a name by which it can be referred to later, e.g. in the symbols section.

Keycode statements

Statements of the form:

<TLDE> = 49;
<AE01> = 10;

The above would let 49 and 10 be valid keycodes in the keymap, and assign them the names TLDE and AE01 respectively. The format <WXYZ> is always used to refer to a key by name.

[The naming convention <AE01> just denotes the position of the key in the main alphanumric section of a standard QWERTY keyboard, with the two letters specifying the row and the two digits specifying the column, from the bottom left.]

In the common case this just maps to the evdev scancodes from /usr/include/linux/input.h, e.g. the following definitions:

 #define KEY_GRAVE            41
 #define KEY_1                2

correspond to the ones above. Similar definitions appear in the xf86-input-keyboard driver. Note that in all current keymaps there's a constant offset of 8 (for historical reasons).

If there's a conflict, like the same name given to different keycodes, or same keycode given different names, it is resolved according to the merge mode which applies to the definitions.

Alias statements

Statements of the form:

alias <MENU> = <COMP>;

Allows to refer to a previously defined key (here <COMP>) by another name (here <MENU>). Conflicts are handled similarly to keycode statements.

LED name statements

Statements of the form:

indicator 1 = "Caps Lock";
indicator 2 = "Num Lock";
indicator 3 = "Scroll Lock";

Assigns a name to the keyboard LED (AKA indicator) with the given index. The LED may be referred by this name later in the compat section and by the user.

The xkb_types section

This section is the second to be processesed, after xkb_keycodes. However, it is completely independent and could have been the first to be processed (it does not refer to specific keys as specified in the xkb_keycodes section).

This section defines key types, which, given a key and a keyboard state (i.e. modifier state and group), determine the shift level to be used in translating the key to keysyms. These types are assigned to each group in each key, in the xkb_symbols section.

Key types are called this way because, in a way, they really describe the "type" of the key (or more correctly, a specific group of the key). For example, an ordinary keymap will provide a type called KEYPAD, which consists of two levels, with the second level being chosen according to the state of the Num Lock (or Shift) modifiers. Another example is a type called ONE_LEVEL, which is usually assigned to keys such as Escape; these have just one level and are not affected by the modifier state. Yet more common examples are TWO_LEVEL (with Shift choosing the second level), ALPHABETIC (where Caps Lock may also choose the second level), etc.

Type definitions

Statements of the form:

type "FOUR_LEVEL" { ... }

The above would create a new type named FOUR_LEVEL. The body of the definition may include statements of the following forms:

level_name statements

level_name[Level1] = "Base";

Mandatory for each level in the type.

Gives each level in this type a descriptive name. It isn't used for anything.

Note: A level may be specified as Level[1-8] or just a number (can be more than 8).

modifiers statement

modifiers = Shift+Lock+LevelThree;

Mandatory, should be specified only once.

A mask of real and virtual modifiers. These are the only modifiers being considered when matching the modifier state against the type. The other modifiers, whether active or not, are masked out in the calculation.

map entry statements

map[Shift+LevelThree] = Level4;

Should have at least as many mappings as there are levels in the type.

If the active modifiers, masked with the type's modifiers (as stated above), match (i.e. equal) the modifiers inside the map[] statement, then the level in the right hand side is chosen. For example, in the above, if in the current keyboard state the Shift and LevelThree modifiers are active, while the Lock modifier is not, then the keysym(s) in the 4th level of the group will be returned to the user.

preserve statements

map[Shift+Lock+LevelThree] = Level5;
preserve[Shift+Lock+LevelThree] = Lock;

When a key type is used for keysym translation, its modifiers are said to be "consumed". For example, in a simple US keymap, the "g" "g" key is assigned an ordinary ALPHABETIC key type, whose modifiers are Shift and Lock; then for the "g" key, these two modifiers are consumed by the translation. This information is relevant for applications which further process the modifiers, since by then the consumed modifiers have already "done their part" and should be masked out.

However, sometimes even if a modifier had already affected the key translation through the type, it should not be reported as consumed, for various reasons. In this case, a preserve[] statement can be used to augment the map entry. The modifiers inside the square brackets should match one of the map[] statements in the type (if there is no matching map entry, one mapping to Level1 is implicitly added). The right hand side should consists of modifiers from the type's modifiers; these modifiers are then "preserved" and not reported as consumed.

The xkb_compat section

This section is the third to be processed, after xkb_keycodes and xkb_types.

Interpret statements

Statements of the form:

interpret Num_Lock+Any { ... }
interpret Shift_Lock+AnyOf(Shift+Lock) { ... }

The xkb_symbols section (see below) allows the keymap author to perform, among other things, the following things for each key:

  • Bind an action, like SetMods or LockGroup, to the key. Actions, like symbols, are specified for each level of each group in the key separately.

  • Add a virtual modifier to the key's virtual modifier mapping (vmodmap).

  • Specify whether the key should repeat or not.

However, doing this for each key (or level) is tedious and inflexible. Interpret's are a mechanism to apply these settings to a bunch of keys/levels at once.

Each interpret specifies a condition by which it attaches to certain levels. The condition consists of two parts:

  • A keysym. If the level has a different (or more than one) keysym, the match fails. Leaving out the keysym is equivalent to using the NoSymbol keysym, which always matches successfully.

  • A modifier predicate. The predicate consists of a matching operation and a mask of (real) modifiers. The modifiers are matched against the key's modifier map (modmap). The matching operation can be one of the following:

    • AnyOfOrNone - The modmap must either be empty or include at least one of the specified modifiers.
    • AnyOf - The modmap must include at least one of the specified modifiers.
    • NoneOf - The modmap must not include any of the specified modifiers.
    • AllOf - The modmap must include all of the specified modifiers (but may include others as well).
    • Exactly - The modmap must be exactly the same as the specified modifiers.

    Leaving out the predicate is equivalent to using AnyOfOrNone while specifying all modifiers. Leaving out just the matching condition is equivalent to using Exactly.

An interpret may also include useModMapMods = level1; - see below.

If a level fulfils the conditions of several interprets, only the most specific one is used:

  • A specific keysym will always match before a generic NoSymbol condition.

  • If the keysyms are the same, the interpret with the more specific matching operation is used. The above list is sorted from least to most specific.

  • If both the keysyms and the matching operations are the same (but the modifiers are different), the first interpret is used.

As described above, once an interpret "attaches" to a level, it can bind an action to that level, add one virtual modifier to the key's vmodmap, or set the key's repeat setting. You should note the following:

  • The key repeat is a property of the entire key; it is not level-specific. In order to avoid confusion, it is only inspected for the first level of the first group; the interpret's repeat setting is ignored when applied to other levels.

  • If one of the above fields was set directly for a key in xkb_symbols, the explicit setting takes precedence over the interpret.

The body of the statement may include statements of the following forms (all of which are optional):

useModMapMods statement

useModMapMods = level1;

When set to level1, the interpret will only match levels which are the first level of the first group of the keys. This can be useful in conjunction with e.g. a virtualModifier statement.

action statement

action = LockMods(modifiers=NumLock);

Bind this action to the matching levels.

virtualModifier statement

virtualModifier = NumLock;

Add this virtual modifier to the key's vmodmap. The given virtual modifier must be declared at the top level of the file with a virtual_modifiers statement, e.g.:

virtual_modifiers NumLock;

repeat statement

repeat = True;

Set whether the key should repeat or not. Must be a boolean value.

LED map statements

Statements of the form:

indicator "Shift Lock" { ... }

This statement specifies the behavior and binding of the LED (AKA indicator) with the given name ("Shift Lock" above). The name should have been declared previously in the xkb_keycodes section (see LED name statement), and given an index there. If it wasn't, it is created with the next free index.

The body of the statement describes the conditions of the keyboard state which will cause the LED to be lit. It may include the following statements:

modifiers statement

modifiers = ScrollLock;

If the given modifiers are in the required state (see below), the LED is lit.

whichModState statment

whichModState = Latched+Locked;

Can be any combination of:

  • base, latched, locked, effective
  • any (i.e. all of the above)
  • none (i.e. none of the above)
  • compat (legacy value, treated as effective)

This will cause the respective portion of the modifier state (see struct xkb_state) to be matched against the modifiers given in the modifiers statement.

Here's a simple example:

indicator "Num Lock" { modifiers = NumLock; whichModState = Locked; };

Whenever the NumLock modifier is locked, the Num Lock LED will light up.

groups statement

groups = All - group1;

If the given groups are in the required state (see below), the LED is lit.

whichGroupState statement

whichGroupState = Effective;

Can be any combination of:

  • base, latched, locked, effective
  • any (i.e. all of the above)
  • none (i.e. none of the above)

This will cause the respective portion of the group state (see struct xkb_state) to be matched against the groups given in the groups statement.

Note: the above conditions are disjunctive, i.e. if any of them are satisfied the LED is lit.

The xkb_symbols section

This section is the fourth to be processed, after xkb_keycodes, xkb_types and xkb_compat.

TODO

Virtual modifier statements

Statements of the form:

virtual_modifiers LControl;

Can appear in the xkb_types, xkb_compat, xkb_symbols sections.

TODO